用户消费序列建模

Austin R. Benson, Ravi Kumar, A. Tomkins
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引用次数: 77

摘要

我们研究消费序列,其中同一项目可能被多次消费。我们确定了重复消费的两种宏观行为模式。首先,在给定用户的生命周期中,很少有物品能够存活很长时间。其次,商品的最后消费表现出越来越大的到达间隔,这与日益增加的无聊导致最终放弃的概念相一致。然后,我们提出了据我们所知的第一个连续重复消费的整体模型,涵盖了这种行为的所有观察方面。我们的简单和纯粹的组合模型不包含生命周期分布或用户无聊的植入概念;尽管如此,该模型正确地预测了这两种现象。此外,我们对模型的行为进行了理论分析,证实了这些现象。此外,该模型在大量数据集上定量地匹配了许多微观现象。有趣的是,这些发现表明,在各种领域的观察增加用户无聊导致放弃可以简单地解释为概率条件下的灭绝事件在一个简单的模型,而不是诉诸于解释基于复杂的人类动态。
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Modeling User Consumption Sequences
We study sequences of consumption in which the same item may be consumed multiple times. We identify two macroscopic behavior patterns of repeated consumptions. First, in a given user's lifetime, very few items live for a long time. Second, the last consumptions of an item exhibit growing inter-arrival gaps consistent with the notion of increasing boredom leading up to eventual abandonment. We then present what is to our knowledge the first holistic model of sequential repeated consumption, covering all observed aspects of this behavior. Our simple and purely combinatorial model includes no planted notion of lifetime distributions or user boredom; nonetheless, the model correctly predicts both of these phenomena. Further, we provide theoretical analysis of the behavior of the model confirming these phenomena. Additionally, the model quantitatively matches a number of microscopic phenomena across a broad range of datasets. Intriguingly, these findings suggest that the observation in a variety of domains of increasing user boredom leading to abandonment may be explained simply by probabilistic conditioning on an extinction event in a simple model, without resort to explanations based on complex human dynamics.
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