虚拟现实和游戏技术在康复医学中的应用创造病人护理的未来

M. Hara
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摘要

人口老龄化和出生率下降导致医疗保健需求大幅增加,给医疗保健专业人员带来了额外的负担。因此,通过数字技术提供高效的医疗保健已成为当务之急。为了提高治疗效果,我们通过大阪大学的产学研合作活动,开发了通过虚拟现实(VR)技术进行康复的医疗设备mediVR KAGURA。该装置被用于治疗共济失调、行走和上肢残疾、认知功能障碍和慢性疼痛。这种以坐姿进行的训练的安全性和高的治疗效果是吸引医生的特点。这些影响可以用功能整合或大脑皮层重组来解释。本节回顾了游戏化概念如何反映在治疗效果中,重点关注以下三个概念:(1)非语言交流;(2)诱导意识和行为变化的能力;(3)在康复过程中通过刺激奖励和情绪来强化成功经验。尽管近几十年来,VR技术在康复医学中的应用取得了令人失望的结果,但我们相信,mediVR KAGURA将开辟新的途径,帮助全球更多的患者。
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The Future of Patient Care Created by Application of Virtual Reality and Gaming Technology in Rehabilitation Medicine
An aging population and declining birth rate have resulted in a significant increase in demand for healthcare and put additional burdens on healthcare professionals. Therefore, providing efficient healthcare through digital technology has become a priority. With the aim of improving treatment efficacy, we have developed the medical device, mediVR KAGURA, for rehabilitation by means of virtual reality(VR)technology through industry-academia collaboration activities at Osaka University. This device is being utilized to manage ataxia, walking and upper limb disabilities, cognitive dysfunc-tion, and chronic pain. The safety of the training, which is performed in the sitting position, and its high therapeutic efficacy are appealing features to physicians. These effects can be explained central-ly by functional integration or what is also known as cortical reorganization in the brain. This section reviews how gamification concepts are reflected in therapeutic effects, focusing on the following three concepts:(1)non-verbal communication;(2)affordance to induce awareness and behavioral chang-es;and(3)reinforcing successful experiences by stimulating rewards and emotions during rehabilitation. Although the use of VR technology in rehabilitation medicine has produced disappointing results in recent decades, we believe that mediVR KAGURA will open up new avenues and help more pa-tients worldwide.
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