州际:一种表达接口行为的语言和环境

Stephen Oney, B. Myers, Joel Brandt
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引用次数: 38

摘要

InterState是一种新的编程语言和环境,解决了编写和重用用户界面代码的挑战。使用新形式的状态机和约束的组合,InterState清晰而简洁地表示交互行为。它还引入了新的语言特性,允许程序员轻松地模块化和重用行为。InterState使用一种新的可视化符号,使程序员能够更好地理解和浏览他们的代码。InterState还包括一个实时编辑器,它可以根据编辑器的更改立即更新正在运行的应用程序,反之亦然,以帮助程序员了解程序的状态。最后,InterState可以与用其他语言编写的代码和小部件进行交互,例如,在InterState中创建与数据库通信的用户界面。我们在比较实验室研究中评估了InterState的编程原语的可理解性。我们发现,当使用InterState实现GUI组件时,参与者理解和修改GUI组件的速度是使用传统文本事件回调风格实现GUI组件时的两倍。我们用一系列基准测试和示例应用程序评估了InterState的可扩展性,发现它可以扩展到实现涉及数千个对象和约束的复杂行为。
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InterState: a language and environment for expressing interface behavior
InterState is a new programming language and environment that addresses the challenges of writing and reusing user interface code. InterState represents interactive behaviors clearly and concisely using a combination of novel forms of state machines and constraints. It also introduces new language features that allow programmers to easily modularize and reuse behaviors. InterState uses a new visual notation that allows programmers to better understand and navigate their code. InterState also includes a live editor that immediately updates the running application in response to changes in the editor and vice versa to help programmers understand the state of their program. Finally, InterState can interface with code and widgets written in other languages, for example to create a user interface in InterState that communicates with a database. We evaluated the understandability of InterState's programming primitives in a comparative laboratory study. We found that participants were twice as fast at understanding and modifying GUI components when they were implemented with InterState than when they were implemented in a conventional textual event-callback style. We evaluated InterState's scalability with a series of benchmarks and example applications and found that it can scale to implement complex behaviors involving thousands of objects and constraints.
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