“马贝尔阅读”教育游戏应用对伊斯兰小学学生初级阅读能力的影响

Clarinza Fiorentine Damayanti, K. Wachidah
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摘要

Marbel Reading教育游戏应用程序是一款旨在帮助用户在游戏中学习的应用程序。本研究旨在确定“马贝尔阅读”游戏应用对一年级学生初级阅读能力的影响。这类研究是一种定量研究,采用预实验研究方法,以SD Islam Nurul Hikam Banjarbendo的所有一年级学生为研究对象。由20名学生组成。非概率抽样技术。使用的研究工具是关于早期阅读技能的多项选择题。数据分析采用正态性检验、t检验和平方检验。根据前测后测的结果得到平均值为31.80。最低分数是55.7分。最高得分为87.5,统计标准差为12547,标准差误差为2.806。配对样本t检验的结果得出值为0.000,即sig <0.05的值,则变量X对变量y有影响。然后,方差检验得出值为0.244,即sig t为0.14的值,表明有很大的影响。希望本研究的结果能对使用者产生正面的影响。使用Marbel阅读应用程序适合低年级学生,以帮助最大限度地提高他们的早期阅读技能。
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The Effect of the "Marbel Reading" Educational Game Application on the Beginning Reading Ability of Students in Islamic Elementary School
Marbel Reading Educational Game Application is an application that aims to help its users learn while playing. This study aims to determine how the influence of the "Marbel Reading" Game Application on the Beginning Reading Ability of Grade 1 Students. This type of research is a quantitative research with a pre-experimental research method One Group Pretest-Postest using all first grade students of SD Islam Nurul Hikam Banjarbendo. consisting of 20 students. Sampling with non-probability techniques. The research instrument used was in the form of multiple choice test questions regarding early reading skills. Data analysis using normality test, t-test, and eta square test. Based on the results of the pretest-posttest get an average value of 31.80. The minimum score is 55.7. The maximum score is 87.5, the statistical standard deviation is 12,547, and the standard deviation error is 2.806. The results of the paired sample t-test concluded that the value was 0.000, meaning the value of sig <0.05, then there was an effect of variable X on variable Y. Then the eta-square test concluded that the value was 0.244, which means the value of sig t 0.14 means that there is a big influence. It is hoped that the results of this study can have a positive impact on its users. The use of the Marbel Reading application is suitable for low grade students to help maximize their early reading skills.
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