{"title":"人机交互与深度时间:走向深度时间设计思维","authors":"Jörgen Rahm‐Skågeby, Lina Rahm","doi":"10.1080/07370024.2021.1902328","DOIUrl":null,"url":null,"abstract":"To see objects not just through the lens of human agency but through the lives of nonhuman beings that both shape and are shaped by relationships and processes embodied in material forms is to invite stories – in fossilized bones, decaying tissue and living flesh. (Mitman et al., 2018, p. xi) Several scholars within the field of human-computer interaction (HCI) have identified time and materiality as fundamental analytical facets of relevance to both the use and design of computer technologies (Berzowska et al., 2019; Odom et al., 2018). However, with some exceptions, there has been a (very reasonable) tendency to focus on relatively short-term interactions, delimited to situations of use or specific devices (although acknowledging, for example, issues of sustainability and temporal relationships and negotiations that take place across individuals, groups, and institutions). As a contrasting example of particularly long-term interactions, humanistic research fields, such as media archeology, critical posthumanism, and the environmental humanities, have recently directed attention to the notion of deep time as a long-term perspective providing new analytical and ethical traction on both temporalities and materialities of media technologies (Fredengren, 2016; Mattern, 2015; Parikka, 2017; Taffel, 2016). Put simply, deep time refers to temporalities that include the fundamentally perdurable geological processes of the Earth – effectively considering the pace, rhythm, causalities, and materialities by which durable ecological changes occur. While such a perspective may at first seem difficult to grasp and remote to HCI and design, we take stock in environmental anthropologist Richard D.G. Irvine’s argument that “deep time is not an abstract concept, but part of the phenomenal world impacting on people at the level of experience” (Irvine, 2014, p. 157). Paraphrasing Irvine, we thus suggest that one challenge for HCI and design is to find new ways of exploring the interactions between humans, technologies and geological temporalities. As far as the authors of this paper can tell, the notion of deep time has not been specifically theorized in the realm of HCI and design. While this in itself does not mean that there are no academic overlaps already, it also calls for an exploration of theoretical and practical intersections and synergies between deep time and related areas within HCI. As such, the main contribution of this paper is an initial outline of how HCI can take aspects of, what we may call ‘deep time design thinking’, into consideration. Having said that the suggestions and implications in this paper come from approaching deep time and related areas in HCI analytically. Our theoretical analysis of overlapping concepts and the proposed implications are not meant to be read as decisive evidence, but rather as analytical and practical tools that highlight how materiality (and thereby design) can be understood, and reflected upon, in terms of ‘deep’ temporalities. We consequently regard this paper as a first attempt at analyzing and articulating the potential of deep time design thinking in HCI.","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"53 1","pages":"15 - 28"},"PeriodicalIF":4.5000,"publicationDate":"2021-04-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"HCI and deep time: toward deep time design thinking\",\"authors\":\"Jörgen Rahm‐Skågeby, Lina Rahm\",\"doi\":\"10.1080/07370024.2021.1902328\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To see objects not just through the lens of human agency but through the lives of nonhuman beings that both shape and are shaped by relationships and processes embodied in material forms is to invite stories – in fossilized bones, decaying tissue and living flesh. (Mitman et al., 2018, p. xi) Several scholars within the field of human-computer interaction (HCI) have identified time and materiality as fundamental analytical facets of relevance to both the use and design of computer technologies (Berzowska et al., 2019; Odom et al., 2018). However, with some exceptions, there has been a (very reasonable) tendency to focus on relatively short-term interactions, delimited to situations of use or specific devices (although acknowledging, for example, issues of sustainability and temporal relationships and negotiations that take place across individuals, groups, and institutions). As a contrasting example of particularly long-term interactions, humanistic research fields, such as media archeology, critical posthumanism, and the environmental humanities, have recently directed attention to the notion of deep time as a long-term perspective providing new analytical and ethical traction on both temporalities and materialities of media technologies (Fredengren, 2016; Mattern, 2015; Parikka, 2017; Taffel, 2016). Put simply, deep time refers to temporalities that include the fundamentally perdurable geological processes of the Earth – effectively considering the pace, rhythm, causalities, and materialities by which durable ecological changes occur. While such a perspective may at first seem difficult to grasp and remote to HCI and design, we take stock in environmental anthropologist Richard D.G. Irvine’s argument that “deep time is not an abstract concept, but part of the phenomenal world impacting on people at the level of experience” (Irvine, 2014, p. 157). Paraphrasing Irvine, we thus suggest that one challenge for HCI and design is to find new ways of exploring the interactions between humans, technologies and geological temporalities. As far as the authors of this paper can tell, the notion of deep time has not been specifically theorized in the realm of HCI and design. While this in itself does not mean that there are no academic overlaps already, it also calls for an exploration of theoretical and practical intersections and synergies between deep time and related areas within HCI. As such, the main contribution of this paper is an initial outline of how HCI can take aspects of, what we may call ‘deep time design thinking’, into consideration. Having said that the suggestions and implications in this paper come from approaching deep time and related areas in HCI analytically. Our theoretical analysis of overlapping concepts and the proposed implications are not meant to be read as decisive evidence, but rather as analytical and practical tools that highlight how materiality (and thereby design) can be understood, and reflected upon, in terms of ‘deep’ temporalities. 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引用次数: 12
摘要
不只是通过人类的视角来看待事物,而是通过非人类的生命来看待事物,这些非人类的生命既塑造了物质形式的关系,也被物质形式的关系和过程所塑造,这是在邀请故事——在石化的骨头、腐烂的组织和活着的肉体中。(Mitman et al., 2018, p. xi)人机交互(HCI)领域的几位学者已经将时间和物质性确定为与计算机技术的使用和设计相关的基本分析方面(Berzowska et al., 2019;Odom et al., 2018)。然而,除了一些例外,有一种(非常合理的)倾向于关注相对短期的相互作用,限定在使用情况或特定设备上(尽管承认,例如,可持续性和时间关系的问题以及发生在个人、群体和机构之间的谈判)。作为一个特别长期互动的对比例子,人文主义研究领域,如媒体考古学、批判后人文主义和环境人文学科,最近将注意力转移到深度时间的概念上,作为一个长期视角,为媒体技术的时间性和物质性提供了新的分析和伦理牵引(Fredengren, 2016;长期看来,2015;Parikka, 2017;Taffel, 2016)。简单地说,深度时间指的是包括地球上基本持久的地质过程在内的时间性——有效地考虑到持久的生态变化发生的速度、节奏、因果关系和物质。虽然这样的观点乍一看似乎很难把握,而且与HCI和设计有一定的距离,但我们还是接受了环境人类学家理查德·d·g·欧文(Richard D.G. Irvine)的观点,即“深度时间不是一个抽象概念,而是在经验层面上影响人们的现象世界的一部分”(欧文,2014年,第157页)。套用欧文的说法,我们认为HCI和设计面临的一个挑战是找到探索人类、技术和地质时间性之间相互作用的新方法。就这篇论文的作者所知,深度时间的概念在人机交互和设计领域还没有具体的理论化。虽然这本身并不意味着已经没有学术上的重叠,但它也要求探索深度时间和HCI相关领域之间的理论和实践交叉点和协同作用。因此,本文的主要贡献是初步概述了HCI如何考虑我们称之为“深度时间设计思维”的各个方面。本文的建议和启示来自于对人力资本管理的深层时间和相关领域的分析。我们对重叠概念的理论分析和建议的含义并不意味着被视为决定性的证据,而是作为分析和实用的工具,强调如何从“深层”时间性的角度理解和反思物质性(从而设计)。因此,我们认为本文是分析和阐明深度时间设计思维在HCI中的潜力的第一次尝试。
HCI and deep time: toward deep time design thinking
To see objects not just through the lens of human agency but through the lives of nonhuman beings that both shape and are shaped by relationships and processes embodied in material forms is to invite stories – in fossilized bones, decaying tissue and living flesh. (Mitman et al., 2018, p. xi) Several scholars within the field of human-computer interaction (HCI) have identified time and materiality as fundamental analytical facets of relevance to both the use and design of computer technologies (Berzowska et al., 2019; Odom et al., 2018). However, with some exceptions, there has been a (very reasonable) tendency to focus on relatively short-term interactions, delimited to situations of use or specific devices (although acknowledging, for example, issues of sustainability and temporal relationships and negotiations that take place across individuals, groups, and institutions). As a contrasting example of particularly long-term interactions, humanistic research fields, such as media archeology, critical posthumanism, and the environmental humanities, have recently directed attention to the notion of deep time as a long-term perspective providing new analytical and ethical traction on both temporalities and materialities of media technologies (Fredengren, 2016; Mattern, 2015; Parikka, 2017; Taffel, 2016). Put simply, deep time refers to temporalities that include the fundamentally perdurable geological processes of the Earth – effectively considering the pace, rhythm, causalities, and materialities by which durable ecological changes occur. While such a perspective may at first seem difficult to grasp and remote to HCI and design, we take stock in environmental anthropologist Richard D.G. Irvine’s argument that “deep time is not an abstract concept, but part of the phenomenal world impacting on people at the level of experience” (Irvine, 2014, p. 157). Paraphrasing Irvine, we thus suggest that one challenge for HCI and design is to find new ways of exploring the interactions between humans, technologies and geological temporalities. As far as the authors of this paper can tell, the notion of deep time has not been specifically theorized in the realm of HCI and design. While this in itself does not mean that there are no academic overlaps already, it also calls for an exploration of theoretical and practical intersections and synergies between deep time and related areas within HCI. As such, the main contribution of this paper is an initial outline of how HCI can take aspects of, what we may call ‘deep time design thinking’, into consideration. Having said that the suggestions and implications in this paper come from approaching deep time and related areas in HCI analytically. Our theoretical analysis of overlapping concepts and the proposed implications are not meant to be read as decisive evidence, but rather as analytical and practical tools that highlight how materiality (and thereby design) can be understood, and reflected upon, in terms of ‘deep’ temporalities. We consequently regard this paper as a first attempt at analyzing and articulating the potential of deep time design thinking in HCI.
期刊介绍:
Human-Computer Interaction (HCI) is a multidisciplinary journal defining and reporting
on fundamental research in human-computer interaction. The goal of HCI is to be a journal
of the highest quality that combines the best research and design work to extend our
understanding of human-computer interaction. The target audience is the research
community with an interest in both the scientific implications and practical relevance of
how interactive computer systems should be designed and how they are actually used. HCI is
concerned with the theoretical, empirical, and methodological issues of interaction science
and system design as it affects the user.