{"title":"知识的游戏热衷于数字工作世界","authors":"A. Dippel","doi":"10.31244/ZFVK/2021/01.02","DOIUrl":null,"url":null,"abstract":"In the course of the digitalization of everyday life and the establishment of computer games as a popular cultural phenomenon, play as form and as practice has become a vital scientific topic, which begs for more in-depth cultural-anthropological reflection. This article approaches the ludic in a cultural-theoretical way via ethnographically collected data in the technologized working environments of high-energy physics at the European Centre for Nuclear Research (CERN). Grounded on participant observation of the entanglement of work and play, the article brings together established approaches as well as innovative developments in the field of play research. It demonstrates the capacity of ludic phenomena and theoretical concepts of play to advance fundamental modes of thinking in cultural anthropology. This work sees games and play as a crucial analytical perspective, which allows interpreting complex social processes anew.","PeriodicalId":41967,"journal":{"name":"ZEITSCHRIFT FUR VOLKSKUNDE","volume":"1 1","pages":"5-24"},"PeriodicalIF":0.2000,"publicationDate":"2021-05-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Spiel des Wissens. Ludische Annäherungen an digitale Arbeitswelten\",\"authors\":\"A. Dippel\",\"doi\":\"10.31244/ZFVK/2021/01.02\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the course of the digitalization of everyday life and the establishment of computer games as a popular cultural phenomenon, play as form and as practice has become a vital scientific topic, which begs for more in-depth cultural-anthropological reflection. This article approaches the ludic in a cultural-theoretical way via ethnographically collected data in the technologized working environments of high-energy physics at the European Centre for Nuclear Research (CERN). Grounded on participant observation of the entanglement of work and play, the article brings together established approaches as well as innovative developments in the field of play research. It demonstrates the capacity of ludic phenomena and theoretical concepts of play to advance fundamental modes of thinking in cultural anthropology. This work sees games and play as a crucial analytical perspective, which allows interpreting complex social processes anew.\",\"PeriodicalId\":41967,\"journal\":{\"name\":\"ZEITSCHRIFT FUR VOLKSKUNDE\",\"volume\":\"1 1\",\"pages\":\"5-24\"},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2021-05-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ZEITSCHRIFT FUR VOLKSKUNDE\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31244/ZFVK/2021/01.02\",\"RegionNum\":4,\"RegionCategory\":\"社会学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ZEITSCHRIFT FUR VOLKSKUNDE","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31244/ZFVK/2021/01.02","RegionNum":4,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Social Sciences","Score":null,"Total":0}
Spiel des Wissens. Ludische Annäherungen an digitale Arbeitswelten
In the course of the digitalization of everyday life and the establishment of computer games as a popular cultural phenomenon, play as form and as practice has become a vital scientific topic, which begs for more in-depth cultural-anthropological reflection. This article approaches the ludic in a cultural-theoretical way via ethnographically collected data in the technologized working environments of high-energy physics at the European Centre for Nuclear Research (CERN). Grounded on participant observation of the entanglement of work and play, the article brings together established approaches as well as innovative developments in the field of play research. It demonstrates the capacity of ludic phenomena and theoretical concepts of play to advance fundamental modes of thinking in cultural anthropology. This work sees games and play as a crucial analytical perspective, which allows interpreting complex social processes anew.