基于surf的全局和局部一致性稠密RGB-D重建

Yi Yang, W. Dong, M. Kaess
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引用次数: 5

摘要

在密集映射中实现高表面重建精度一直是机器人和视觉界的理想目标。在机器人技术文献中,同步定位和测绘(SLAM)系统使用RGB-D相机重建环境的密集地图。他们利用深度输入来提供准确的局部姿态估计和局部一致的模型。然而,漂移的姿态跟踪随着时间的推移导致错位和伪影。另一方面,离线计算机视觉方法,如结合运动结构(SfM)和多视点立体(MVS)的流水线,通过批量优化来估计相机姿态。这些方法实现了全局一致性,但计算负荷较大。我们提出了一种整合这两种方法的新方法,以实现局部和全局一致的重建。首先,我们估计离线SfM管道中关键帧的姿态,以相对较低的成本提供强大的全局约束。然后,我们计算了由现成的SLAM系统驱动的帧之间的里程计,具有较高的局部精度。我们使用因子图优化方法融合两种姿态估计,生成精确的相机姿态用于密集重建。在真实世界和合成数据集上的实验表明,与现有的密集SLAM系统相比,我们的方法产生了更准确的模型,同时相对于最先进的SfM-MVS管道实现了显著的加速。
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Surfel-Based Dense RGB-D Reconstruction With Global And Local Consistency
Achieving high surface reconstruction accuracy in dense mapping has been a desirable target for both robotics and vision communities. In the robotics literature, simultaneous localization and mapping (SLAM) systems use RGB-D cameras to reconstruct a dense map of the environment. They leverage the depth input to provide accurate local pose estimation and a locally consistent model. However, drift in the pose tracking over time leads to misalignments and artifacts. On the other hand, offline computer vision methods, such as the pipeline that combines structure-from-motion (SfM) and multi-view stereo (MVS), estimate the camera poses by performing batch optimization. These methods achieve global consistency, but suffer from heavy computation loads. We propose a novel approach that integrates both methods to achieve locally and globally consistent reconstruction. First, we estimate poses of keyframes in the offline SfM pipeline to provide strong global constraints at relatively low cost. Afterwards, we compute odometry between frames driven by off-the-shelf SLAM systems with high local accuracy. We fuse the two pose estimations using factor graph optimization to generate accurate camera poses for dense reconstruction. Experiments on real-world and synthetic datasets demonstrate that our approach produces more accurate models comparing to existing dense SLAM systems, while achieving significant speedup with respect to state-of-the-art SfM-MVS pipelines.
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