三维模拟中明代宫廷服饰的图案修饰原理

Junqiang Su, Anlu Liu, Jinzhu Shen, Nan Wang, WeiFeng Dong
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引用次数: 1

摘要

由于中国古代服装图案的特殊性,在中国古代服装的三维仿真中经常出现算法错误,导致服装仿真失败。在对具有研究价值的服装进行重构时,要考虑服装结构对服装模型效果的影响,用真实的图案对服装进行重构。然而,为了减少服装仿真过程中的算法误差,图案的真实性必须妥协软件算法的局限性,即必须对服装的原始图案进行修改。本文以明代朝服为研究对象,总结了朝服虚拟仿真过程中出现算法错误的部分。通过具体实验,对比不同图案制作的服装模型效果,探索CLO3D中明代服装图案的修改方法。确定了能最大程度消除仿真过程中算法误差的图案修改原则,建立了一套用于三维仿真的宫廷服装图案。这种花样修改原理不仅适用于明朝宫廷服装,也适用于与之结构相同的一切古代服装,为其他古代服装模型的建立提供了理论依据和实验方法。
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Principles of Pattern Modification of Court Costume in Ming Dynasty in 3D Simulation
Due to the particularity of ancient Chinese costume patterns, algorithm errors often occur in 3D simulation of ancient Chinese costume, resulting in failure of costume simulation. When reconstructing those costumes with research value, the influence of the garment structure on the effect of the garment model should be taken into account, and the garments should be reconstructed with real patterns. However, in order to reduce the algorithm errors in the costume simulation process, the authenticity of the pattern must compromise the limitations of the software algorithm, that is, the original pattern of costume must be modified. This paper, taking the court costume of Ming Dynasty as the research object, summarizes the parts where algorithm errors occur in the virtual simulation process of court costume. Through specific experiments, the effect of costume models made by different patterns is compared, the modification method of Ming Dynasty costume pattern in CLO3D is explored. The pattern modification principle that can eliminate algorithm errors in simulation process to the greatest extent is determined, and a set of court costume pattern used for 3D simulation is established. This pattern modification principle is applicable not only to the Ming Dynasty court costume, but also to all the ancient costumes with the same structure as them, which provides the theoretical basis and experimental method for the establishment of other ancient costume models.
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