{"title":"虚拟现实取证:Meta任务2的取证分析","authors":"Emma Raymer , Áine MacDermott , Alex Akinbi","doi":"10.1016/j.fsidi.2023.301658","DOIUrl":null,"url":null,"abstract":"<div><p>The Meta Quest 2 is one of the most popular Virtual Reality (VR) entertainment headsets to date. The headset, developed by Meta Platforms Inc., immerses the user in a completely simulated environment. Some VR environments can be shared over the Internet to allow users to communicate and interact with one another and share their experiences. Unfortunately, the safety of these VR environments cannot always be guaranteed, generating a risk that users may be exposed to illicit online behaviour in the form of online harassment, grooming, and cyberbullying. Therefore, forensic examiners must be able to conduct sound forensic analysis of VR headsets to investigate these criminal investigations. In this study, we conduct digital forensic acquisition and analysis of the Meta Quest 2 VR headset. Analysis of the forensic image exemplified that there were several digital artefacts relating to user activities, device information and stored digital artefacts that can be extracted in a forensically sound manner. The main contributions of this study include a detailed description of the forensic acquisition process, identification of internal file storage locations, and recovery and analysis of digital artefacts that can be used to aid VR forensic investigations.</p></div>","PeriodicalId":48481,"journal":{"name":"Forensic Science International-Digital Investigation","volume":null,"pages":null},"PeriodicalIF":2.0000,"publicationDate":"2023-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2666281723001774/pdfft?md5=335dcff2f23e5b6bab745b45a9f8a202&pid=1-s2.0-S2666281723001774-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Virtual reality forensics: Forensic analysis of Meta Quest 2\",\"authors\":\"Emma Raymer , Áine MacDermott , Alex Akinbi\",\"doi\":\"10.1016/j.fsidi.2023.301658\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>The Meta Quest 2 is one of the most popular Virtual Reality (VR) entertainment headsets to date. The headset, developed by Meta Platforms Inc., immerses the user in a completely simulated environment. Some VR environments can be shared over the Internet to allow users to communicate and interact with one another and share their experiences. Unfortunately, the safety of these VR environments cannot always be guaranteed, generating a risk that users may be exposed to illicit online behaviour in the form of online harassment, grooming, and cyberbullying. Therefore, forensic examiners must be able to conduct sound forensic analysis of VR headsets to investigate these criminal investigations. In this study, we conduct digital forensic acquisition and analysis of the Meta Quest 2 VR headset. Analysis of the forensic image exemplified that there were several digital artefacts relating to user activities, device information and stored digital artefacts that can be extracted in a forensically sound manner. The main contributions of this study include a detailed description of the forensic acquisition process, identification of internal file storage locations, and recovery and analysis of digital artefacts that can be used to aid VR forensic investigations.</p></div>\",\"PeriodicalId\":48481,\"journal\":{\"name\":\"Forensic Science International-Digital Investigation\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":2.0000,\"publicationDate\":\"2023-10-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S2666281723001774/pdfft?md5=335dcff2f23e5b6bab745b45a9f8a202&pid=1-s2.0-S2666281723001774-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Forensic Science International-Digital Investigation\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2666281723001774\",\"RegionNum\":4,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Forensic Science International-Digital Investigation","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2666281723001774","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
摘要
Meta Quest 2是迄今为止最流行的虚拟现实(VR)娱乐耳机之一。这款耳机由Meta平台公司开发,可以让用户沉浸在一个完全模拟的环境中。一些虚拟现实环境可以在互联网上共享,允许用户彼此交流和互动,分享他们的体验。不幸的是,这些虚拟现实环境的安全性并不总是得到保证,用户可能会面临在线骚扰、引诱和网络欺凌等非法在线行为的风险。因此,法医鉴定人员必须能够对VR头显进行合理的法医分析,以调查这些刑事调查。在本研究中,我们对Meta Quest 2 VR头显进行了数字取证采集和分析。对法医图像的分析表明,有几个与用户活动、设备信息和存储的数字文物有关的数字文物,可以以法医合理的方式提取。本研究的主要贡献包括对法医采集过程的详细描述,内部文件存储位置的识别,以及可用于辅助VR法医调查的数字文物的恢复和分析。
Virtual reality forensics: Forensic analysis of Meta Quest 2
The Meta Quest 2 is one of the most popular Virtual Reality (VR) entertainment headsets to date. The headset, developed by Meta Platforms Inc., immerses the user in a completely simulated environment. Some VR environments can be shared over the Internet to allow users to communicate and interact with one another and share their experiences. Unfortunately, the safety of these VR environments cannot always be guaranteed, generating a risk that users may be exposed to illicit online behaviour in the form of online harassment, grooming, and cyberbullying. Therefore, forensic examiners must be able to conduct sound forensic analysis of VR headsets to investigate these criminal investigations. In this study, we conduct digital forensic acquisition and analysis of the Meta Quest 2 VR headset. Analysis of the forensic image exemplified that there were several digital artefacts relating to user activities, device information and stored digital artefacts that can be extracted in a forensically sound manner. The main contributions of this study include a detailed description of the forensic acquisition process, identification of internal file storage locations, and recovery and analysis of digital artefacts that can be used to aid VR forensic investigations.