{"title":"利用用户调查数据为直播商务平台开发人物角色。","authors":"Runting Zhong, Saihong Han, Zi Wang","doi":"10.1007/s10209-023-00996-x","DOIUrl":null,"url":null,"abstract":"<p><p>Live streaming commerce has emerged as a novel form of online marketing that offers live streaming commerce platforms a means of meeting different user groups' needs. The objective of this article is to examine the effects of age and gender on live streaming commerce platform usage and investigate user characteristics of these platforms in China. This study adopted a data-driven persona construction method combining quantitative and qualitative methods through the use of survey and interview. The survey involved 506 participants (age range = 19-70), and the interview involved 12 participants. The survey findings showed that age significantly affected users' livestream platform usage, while gender did not. Younger users had higher device proficiency and operation numbers. With more trust and device use, older users used the platforms later in the day than younger users. Interview findings revealed that gender affected users' motivations and value focus. Women tended to use the platforms as a means of entertainment. Women valued service quality and enjoyment more, while men focused on the accuracy of product information more. Four personas with significant differences were then constructed: <i>Dedicated, Dependent, Active and Lurker.</i> Their various needs, motivations and behavior patterns can be considered by designers to elevate the interaction of live streaming commerce platforms.</p>","PeriodicalId":49115,"journal":{"name":"Universal Access in the Information Society","volume":" ","pages":"1-17"},"PeriodicalIF":2.1000,"publicationDate":"2023-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10134723/pdf/","citationCount":"2","resultStr":"{\"title\":\"Developing personas for live streaming commerce platforms with user survey data.\",\"authors\":\"Runting Zhong, Saihong Han, Zi Wang\",\"doi\":\"10.1007/s10209-023-00996-x\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Live streaming commerce has emerged as a novel form of online marketing that offers live streaming commerce platforms a means of meeting different user groups' needs. The objective of this article is to examine the effects of age and gender on live streaming commerce platform usage and investigate user characteristics of these platforms in China. This study adopted a data-driven persona construction method combining quantitative and qualitative methods through the use of survey and interview. The survey involved 506 participants (age range = 19-70), and the interview involved 12 participants. The survey findings showed that age significantly affected users' livestream platform usage, while gender did not. Younger users had higher device proficiency and operation numbers. With more trust and device use, older users used the platforms later in the day than younger users. Interview findings revealed that gender affected users' motivations and value focus. Women tended to use the platforms as a means of entertainment. Women valued service quality and enjoyment more, while men focused on the accuracy of product information more. Four personas with significant differences were then constructed: <i>Dedicated, Dependent, Active and Lurker.</i> Their various needs, motivations and behavior patterns can be considered by designers to elevate the interaction of live streaming commerce platforms.</p>\",\"PeriodicalId\":49115,\"journal\":{\"name\":\"Universal Access in the Information Society\",\"volume\":\" \",\"pages\":\"1-17\"},\"PeriodicalIF\":2.1000,\"publicationDate\":\"2023-04-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10134723/pdf/\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Universal Access in the Information Society\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1007/s10209-023-00996-x\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Universal Access in the Information Society","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1007/s10209-023-00996-x","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Developing personas for live streaming commerce platforms with user survey data.
Live streaming commerce has emerged as a novel form of online marketing that offers live streaming commerce platforms a means of meeting different user groups' needs. The objective of this article is to examine the effects of age and gender on live streaming commerce platform usage and investigate user characteristics of these platforms in China. This study adopted a data-driven persona construction method combining quantitative and qualitative methods through the use of survey and interview. The survey involved 506 participants (age range = 19-70), and the interview involved 12 participants. The survey findings showed that age significantly affected users' livestream platform usage, while gender did not. Younger users had higher device proficiency and operation numbers. With more trust and device use, older users used the platforms later in the day than younger users. Interview findings revealed that gender affected users' motivations and value focus. Women tended to use the platforms as a means of entertainment. Women valued service quality and enjoyment more, while men focused on the accuracy of product information more. Four personas with significant differences were then constructed: Dedicated, Dependent, Active and Lurker. Their various needs, motivations and behavior patterns can be considered by designers to elevate the interaction of live streaming commerce platforms.
期刊介绍:
Universal Access in the Information Society (UAIS) is an international, interdisciplinary refereed journal that solicits original research contributions addressing the accessibility, usability, and, ultimately, acceptability of Information Society Technologies by anyone, anywhere, at anytime, and through any media and device. Universal access refers to the conscious and systematic effort to proactively apply principles, methods and tools of universal design order to develop Information Society Technologies that are accessible and usable by all citizens, including the very young and the elderly and people with different types of disabilities, thus avoiding the need for a posteriori adaptations or specialized design. The journal''s unique focus is on theoretical, methodological, and empirical research, of both technological and non-technological nature, that addresses equitable access and active participation of potentially all citizens in the information society.