PHoENIX项目的学习体验设计:解决扩展现实设计和开发中缺乏自闭症表现的问题。

IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH Journal of formative design in learning Pub Date : 2023-05-18 DOI:10.1007/s41686-023-00077-5
Matthew Martin Schmidt, Minyoung Lee, Marc-Sonley Francois, Jie Lu, Rui Huang, Li Cheng, Yueqi Weng
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引用次数: 2

摘要

本文介绍了PHoENIX项目,该项目代表参与性、以人为本、公平、神经多样性、包容性和扩展现实。该项目旨在与自闭症用户共同进行研究,以创建一个高度可用、可访问、对这些人的需求和偏好敏感的虚拟现实(VR)环境。PHoENIX项目在学习体验设计(LXD)框架内利用参与式设计,在沉浸式技术设计和开发以及研究设计和执行过程中,集中定位自闭症患者、他们的照顾者和提供者。提供了关于VR和自闭症的总体文献综述,以及自闭症参与者VR环境设计先例有限的问题,以及PHoENIX项目设计框架、项目描述和项目设计结果的详细信息。详细介绍了在线VR环境是如何通过与自闭症利益相关者的合作研究共同设计和开发的,同时对他们的需求和偏好保持敏感。讨论了有关设计过程、约束、原则和见解的研究结果和含义。论文最后讨论了经验教训,以及该项目如何为推动该领域朝着更具包容性、以人为中心和神经多样性的VR研发范式发展提供急需的设计先例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality Design and Development.

This paper presents Project PHoENIX, which stands for Participatory, Human-centered, Equitable, Neurodiverse, Inclusive, eXtended reality. The project aims to co-produce research with autistic users to create a virtual reality (VR) environment that is highly usable, accessible, and sensitive to the needs and preferences of these individuals. Project PHoENIX utilizes participatory design within a learning experience design (LXD) frame to locate autistic people, their caregivers, and providers centrally in the processes of immersive technology design and development, as well as research design and execution. An overarching literature review on VR and autism and issues of limited design precedent of VR environments with autistic participants is provided, as well as details on the Project PHoENIX design framework, project description, and project design outcomes. Details are provided on how the online VR environment was co-designed and co-developed through collaborative research with autistic stakeholders while being sensitive to their needs and preferences. Research findings and implications are discussed regarding the design process, constraints, principles, and insights. The paper concludes by discussing lessons learned and how this project can provide much-needed design precedent for advancing the field towards a more inclusive, human-centered, and neurodiverse VR research and development paradigms.

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