网络游戏障碍的一个新的简短版本-20:一个探索性结构方程模型。

IF 2 Q3 CLINICAL NEUROLOGY Clinical Neuropsychiatry Pub Date : 2023-06-01 DOI:10.36131/cnfioritieditore20230305
Palmira Faraci, Rossella Bottaro, Giuliana Nasonte, Giusy Danila Valenti, Giuseppe Craparo
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引用次数: 1

摘要

目的:探讨IGD-20量表的心理测量特征和维度。方法:对392名意大利网络游戏玩家进行在线调查(Mage = 29.2, SD = 11.3;45.2%的男性)。通过一系列自我报告问卷来评估网络游戏障碍、网络成瘾、孤独、焦虑、抑郁、压力、社交互动焦虑、自尊和感知的社会支持。为了测试IGD-20的因子结构,我们采用了传统的(即EFA和CFA)和创新的(即ESEM)技术。评估聚合效度、并发效度、判别效度和标准相关效度。结果:三因素ESEM模型表现较好(χ2=39.951, p = 0.0021;Rmsea = 0.056, 90% c.i . [0.032 - 0.079];Cfi = 0.986;Tli = 0.965;SRMR = 0.017;ω分别= .76,.77和.79)作为IGD-20的新短版本(IGD-10SV)。IGD-10SV的有效性得到了与理论相关措施的显著关联的支持。结论:目前的研究结果支持采用分析ESEM方法进行复杂的多维测量,并使用IGD-10SV来评估网络游戏障碍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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A New Short Version of Internet Gaming Disorder-20: An Exploratory Structural Equation Modeling.

Objective: The purpose of this paper was to contribute to the psychometric properties and dimensionality of the IGD-20.

Method: An online survey was completed by 392 Italian online gamers (Mage = 29.2, SD = 11.3; 45.2% males). A battery of self-report questionnaires was administered to assess internet gaming disorder, internet addiction, loneliness, anxiety, depression, stress, social-interaction anxiety, self-esteem, and perceived social support. To test the factor structure of IGD-20, both traditional (i.e., EFA and CFA) and innovative (i.e., ESEM) techniques were applied. Convergent, concurrent, discriminant, and criterion-related validity were evaluated.

Results: Our study revealed the outperforming 3-factor ESEM model (χ2=39.951, p = 0.0021; RMSEA = 0.056, 90% C.I. [0.032 - 0.079]; CFI = 0.986; TLI = 0.965; and SRMR = 0.017; ω = .76, .77, and .79, respectively) as a new short version (IGD-10SV) for the IGD-20. The validity of the IGD-10SV was supported by significant associations with theoretically related measures.

Conclusions: The current findings support the adoption of the analytic ESEM approach for complex multidimensional measures and the use of the IGD-10SV for the assessment of internet gaming disorder.

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来源期刊
Clinical Neuropsychiatry
Clinical Neuropsychiatry CLINICAL NEUROLOGY-
CiteScore
11.10
自引率
1.60%
发文量
0
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