Using immersive virtual reality to recreate the synaesthetic experience.

IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL I-Perception Pub Date : 2023-05-01 DOI:10.1177/20416695231166305
Rebecca Taylor, Sarune Savickaite, Susanna Henderson, David Simmons
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Abstract

Synaesthesia is a condition where people experience unusual sensory or cognitive sensations in response to apparently unrelated stimuli. This paper presents two experiments which aimed to examine whether Virtual Reality (VR) technology can be used to recreate the synaesthetic experience. There is a lack of research in this area, with most studies focussing primarily on synaesthetic colors. Experiment 1 aimed to build on previous research by using not only a traditional color-picker but also VR to capture a more nuanced picture of synaesthetic perception. A multiple case study design was used to examine the experiences of six participants in detail. Data gathering took place via Zoom. During the initial data-gathering session, participants used a color-picker to provide grapheme-color associations. After this session, some of the participants' synaesthetic experiences were recreated using a VR-by-proxy approach. Results indicated that VR is capable of capturing elements of synaesthetic perception that other methods have been unable to, such as texture, small degrees of movement, and 3D structure. Experiment 2 expanded upon these findings by moving beyond the VR-by-proxy approach and asking three participants to recreate their own audiovisual synaesthetic associations in the VR environment. Inductive Thematic Analysis was used to analyze the results of this experiment. The potential of expanding this technique to other forms of perceptual diversity is discussed.

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使用沉浸式虚拟现实来重现联觉体验。
联觉是一种情况,人们在对明显不相关的刺激做出反应时,会经历不寻常的感觉或认知感觉。本文提出了两个旨在检验虚拟现实(VR)技术是否可以用来重建联觉体验的实验。这方面的研究缺乏,大多数研究主要集中在联觉颜色上。实验1旨在建立在先前研究的基础上,不仅使用传统的颜色拾取器,还使用VR来捕捉更细致入微的联觉知觉图像。采用多案例研究设计,对六名参与者的经历进行了详细的考察。数据收集是通过Zoom进行的。在最初的数据收集过程中,参与者使用颜色选择器来提供字素-颜色关联。在这一阶段之后,一些参与者的联觉体验被用VR-by-proxy的方法重现。结果表明,VR能够捕捉到其他方法无法捕捉到的联觉元素,如纹理、小程度的运动和3D结构。实验2扩展了这些发现,超越了虚拟现实代理方法,并要求三名参与者在虚拟现实环境中重建他们自己的视听联觉关联。采用归纳主题分析法对实验结果进行分析。讨论了将这种技术扩展到其他形式的感知多样性的潜力。
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来源期刊
I-Perception
I-Perception PSYCHOLOGY, EXPERIMENTAL-
CiteScore
4.30
自引率
5.30%
发文量
39
审稿时长
12 weeks
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