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The influence of eye position on the animacy impression of a cube-shaped robot in motion.
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-03-19 eCollection Date: 2025-03-01 DOI: 10.1177/20416695251323769
Takahiro Kawabe, Rintaro Akiyama, Takumi Yokosaka

Human observers can sometimes attribute animacy or agency to non-living objects, such as robots, perceiving them as if they were alive. In particular, the movement pattern of non-living things is a key feature for perceiving life. It is also well known that the pattern of the eyes is also an important feature for the perception of the sense of life. The present study investigated how the animacy impression of a cube-shaped robot moving along the Perlin noise trajectory could be influenced by the visual patterns of the eyes, such as eye positions and gaze directions. The eyes were presented on the top surface of the cube-shaped robot. Participants were asked to rate animacy impressions of the robot. These impressions included the impression of a live animal, having intention and moving in a self-propelled manner. These impressions were consistently higher when the eyes were presented on the side of the robot's direction of motion than when they were presented on the side orthogonal to, or opposite to, the robot's direction of motion. In general, the animacy impressions were largely comparable regardless of whether the robot's gaze direction aligned with, was orthogonal to, or opposed its motion direction. However, the impression of intention was stronger when the gaze direction at the front side of the object was consistent with the motion direction than when it was inconsistent. We discuss the evolutionary role of eye position in determining animacy impressions.

人类观察者有时会把机器人等非生命物体赋予灵性或能动性,认为它们是有生命的。特别是,非生物的运动模式是感知生命的一个关键特征。众所周知,眼睛的图案也是感知生命感的一个重要特征。本研究探讨了沿着佩林噪声轨迹运动的立方体机器人的灵动感如何受到眼睛的视觉模式(如眼睛位置和注视方向)的影响。眼睛出现在立方体机器人的顶部表面。参与者被要求对机器人的动画印象进行评分。这些印象包括活生生的动物、有意图和以自我推动的方式移动的印象。当眼睛出现在机器人运动方向的一侧时,这些印象始终高于眼睛出现在与机器人运动方向正交或相反一侧时的印象。总的来说,无论机器人的注视方向是与其运动方向一致、正交还是相反,动画印象都大体相当。不过,当物体前侧的注视方向与运动方向一致时,其意图印象比不一致时更强烈。我们讨论了眼球位置在决定动画印象中的进化作用。
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引用次数: 0
Spatial alignment and the motion bridging effect: Reversals in the direction of an illusory rotation.
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-03-17 eCollection Date: 2025-03-01 DOI: 10.1177/20416695251318945
Maximilian Stein, Robert Fendrich, Uwe Mattler

When a stationary ring of points precedes or follows an "inducing ring" of points that spins so rapidly it appears to be a steady outline circle the stationary ring often appears to momentarily rotate in the direction of the inducing ring's spin. In previous studies of this "motion bridging effect" (MBE) the start and stop positions of the inducing ring points were spatially aligned with the points of the stationary ring. Here we report that as these start and stop positions are progressively displaced across the spaces separating the points of the stationary test ring the MBE direction congruency effect decreases and then reverses, so that the illusory rotation is predominantly opposite to the direction of the inducing ring spin. This reverse congruency effect peaks when the points of the inducing ring start and stop midway between the points of the stationary test ring, with congruency returning as further displacements bring the point positions back into alignment. We conclude that the MBE is not only determined by the inducing ring's rotation direction, but also by an interaction between the inducing and test ring points at the moment the inducing ring starts or stops. We consider various ways of accounting this effect. Explanations based on direction cuing by apparent motion steps, the motion aftereffect, and biphasic impulse responses are ruled out. A speculative explanation based on perceptual heuristics that interpret the competing motion direction signals generated by a transformation of contour segments of the spinning ring into the points of the stationary ring (or vice-versa) is proposed.

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引用次数: 0
Blodgett's (1919) "Ship camouflage" 105 years on: A misperception of dazzle perception revealed and redressed.
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-03-14 eCollection Date: 2025-03-01 DOI: 10.1177/20416695241312316
Timothy Simon Meese, Samantha Louise Strong

During WWI, dazzle camouflage involved painting allied shipping with bold geometric patterns to disrupt the perceptions of enemy submariners. The first experiment to provide quantitative results on this (Blodgett, 1919; MIT Libraries, MA) used scale models and mechanical simulation, and reported enormous perceptual errors for their perceived direction of travel (up to ∼60°), possibly due to a "twist" effect from forced perspective. However, Blodgett's work did not meet modern standards and the organisation of his report complicates evaluation. Here, we produce (i) reformatted and (ii) heavily edited versions of the original report to improve readability, and (iii) provide a critical reappraisal of the work including (iv) a detailed reanalysis of Blodgett's data and (v) a new control experiment on edited images of the original stimuli. After addressing problems with Blodgett's analysis and control experiment, we found results indicating a twist of only about 7°, but a much larger "hysteresis" effect (∼19-23°) where perceived direction was drawn to the horizon regardless of dazzle. This effect combined both constructively and destructively with "twist", depending on the direction of the target ship. These reappraised findings resolve an apparent conflict with the second quantitative experiment on dazzle ships conducted over a century later using computer displays online (Lovell et al., 2024; Royal Society Open Science). We conclude that Blodgett's approach and data remain of interest today, but his conclusions substantially overestimated the effectiveness of dazzle camouflage in biasing the perceived directions of ships. However, other potential benefits of dazzle, including perceptual variance, await systematic investigation.

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引用次数: 0
Aging does not affect auditory motion discrimination based on interaural level differences.
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-03-02 eCollection Date: 2025-03-01 DOI: 10.1177/20416695241311206
Shinya Harada, Ryo Teraoka, Naoki Kuroda, Wataru Teramoto

It is well known that aging affects fundamental perceptual functions. Numerous studies have investigated age-related changes in visual motion perception and demonstrated that aging impairs motion processing. However, limited studies have explored age-related changes in auditory motion perception, and whether aging influences auditory motion perception based on interaural level differences remains unknown. This study examined age-related differences in the discrimination of auditory motion direction based on interaural level differences. We conducted two experiments to estimate the signal-to-noise ratio and motion coherence thresholds required to discriminate auditory motion and visual motion directions, respectively, in younger and older adults. Results showed that age significantly impairs visual motion discrimination; however, it does not impair auditory motion discrimination. These findings suggest that aging does not affect auditory motion perception based on interaural level differences, at least with the broadband noise used in this experiment.

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引用次数: 0
The frog hand illusion: Distortion of hand shape in inverted presentation.
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-02-27 eCollection Date: 2025-01-01 DOI: 10.1177/20416695251319270
Shuichiro Taya, Achille Pasqualotto

When a photograph of the back of a hand with the fingers extended to the depth is observed upside-down, the hand appears vertically squashed, with extremely short fingers. The first aim of this study was to quantitatively measure the "frog hand illusion (FHI)", named after its bizarre appearance, and the second aim was to examine whether the dominant hand affects the strength of FHI. We measured the apparent shortening of the fingers using the method of constant stimuli. The results showed that the fingers of the inverted hand appeared to be shorter than those of the upright hand by about 5% on average. No effect of the dominant hand was observed. We propose the hypothesis that FHI occurs because of the attenuation of perceptual constancy, which might stem from observing the hand image from an atypical viewpoint.

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引用次数: 0
Monocular blur impairs heading judgements from optic flow.
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-02-26 eCollection Date: 2025-01-01 DOI: 10.1177/20416695251317148
William E A Sheppard, Rachel O Coats, Richard M Wilkie, Rigmor C Baraas

Monocular blur sometimes impairs locomotion; however, it is not always clear when this will happen. Optic flow (the apparent motion of scene texture elements that occurs during self-motion) provides powerful signals about the direction of travel. Here, we test whether monocular blur impairs heading perception from optic flow compared to full vision under various levels of optic flow degradation. Participants (N = 52, mean age = 30 years) completed contrast sensitivity, visual acuity, and heading perception tasks with rich or degraded optic flow, with or without monocular blur (0.4 logMAR Bangerter filter over the non-dominant eye, full vision in the dominant eye). Heading perception was assessed using a browser-based task where the participants viewed a 3-second video consistent with self-motion over a textured ground plane (moving towards the horizon at an offset heading ranging from -20 to +20°) and identified the point on the horizon towards which they were travelling. The measures of each participant's performance were the absolute and directional angular error between the heading offset and their response. Monocular blur and degraded flow were associated with an increase in absolute heading error and a larger underestimation of heading angle, with the worst performance observed when monocular blur and degraded flow were combined. These results suggest that the impact of monocular blur on heading perception becomes apparent only when optic flow signals are weak (e.g., night-time driving). These findings support the theory that monocular blur and the richness of visual information interact to produce deficits in heading perception.

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引用次数: 0
'See what you feel': The impact of visual scale distance in haptic-to-visual crossmodal matching.
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-02-16 eCollection Date: 2025-01-01 DOI: 10.1177/20416695251318591
Olga Daneyko, Francesca Frisco, Angelo Maravita, Daniele Zavagno

Two experiments were conducted to explore the impact of the distance of a visual scale employed in the crossmodal matching method dubbed See What You Feel (SWYF) used to study the Uznadze haptic aftereffect. Previous studies reported that SWYF leads to a general underestimation of out-of-sight handheld spheres, which seems to increase with visual scale distance. Experiment 1 tested the effect of visual scale distance in haptic-to-visual crossmodal matching. A 19-step visual scale, made of actual 3D spheres (diameters ranging from 2.0 to 5.6 cm), was set at one of three possible distances (30, 160, 290 cm); participants' task was to find the matching visual spheres for four out-of-sight handheld test spheres (diameters 3.0, 3.8, 4.6, 5.0 cm). Results confirmed the underestimation effect and only partially confirmed the role of scale distance. Experiment 2 investigated the role of scale distance in a visual-to-visual matching task in which the same visual scale was employed, set at one of three distances (37, 160, 290 cm). Participants' task was to find a match for the same four test stimuli. Results showed no statistical difference between matched and actual sphere sizes with distance 37 cm; underestimations were observed with the far distances, thus reflecting overestimations of scale sphere sizes. Results from both experiments allow us to conclude that the underestimation effect observed with SWYF is a general feature of haptic-to-visual crossmodal matching, and that the SWYF method is a valuable tool for measuring haptic size perception with handheld stimuli when the visual scale is set at a visually comfortable peripersonal distance.

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引用次数: 0
Assessing aesthetic impressions with pictorial measures: A novel approach in empirical aesthetics.
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-02-14 eCollection Date: 2025-01-01 DOI: 10.1177/20416695241309780
Ivan Z Stojilović

This study introduces pictorial technique (PT) as an innovative method in empirical aesthetics to assess aesthetic impressions of visual artworks. Forty participants, drawn from general and artistic populations, evaluated nine paintings representing abstract, traditional figural, and modern figural styles using the PT and aesthetic rating scales. The PT enabled participants to mark impactful areas within artworks, transforming subjective impressions into spatial data visualized as heatmaps. Results showed that, on average, participants marked 17% of the painting's surface, with notable stylistic differences in attention distribution. Abstract paintings exhibited dispersed attention, focusing on geometric shapes and color contrasts, while traditional figural works concentrated on narrative elements. Modern figural paintings demonstrated a hybrid pattern, emphasizing both individual details and broader compositions. The study also tested the hypothesis that dimensional characteristics of marked areas correspond to aesthetic preferences. Findings revealed that the size of marked regions modestly predicted ratings on Interestingness and Comprehensibility scales, though the explained variance was limited. The study highlights the PT's potential for visualizing aesthetic engagement and suggests its integration with physiological methods like eye-tracking to explore the interaction between spontaneous attention and reflective aesthetic judgments. These findings underscore PT's adaptability and value as a tool for investigating aesthetic experiences across diverse art forms and cultural contexts.

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引用次数: 0
Chikamatsu, Mori, and the uncanny valley.
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-02-06 eCollection Date: 2025-01-01 DOI: 10.1177/20416695251317469
Karl F MacDorman

In Japan, robotics projects like Geminoid, modeled after Hiroshi Ishiguro, exhibit a fascination with creating human doubles. Yet, warnings against this also thread through Japanese thought, from the Edo-period playwright Chikamatsu Monzaemon (1653-1724) to the robotics professor Mori Masahiro (1927-2025). Though centuries apart, they describe the same uncanny valley phenomenon-eerie, cold, repellent feelings that arise when confronting the imperfectly human. In an interview with Hozumi Ikan, translated here, Chikamatsu presents a theory of realism exemplified through puppet theater and kabuki. He divides realism into four zones: the unreal, conceptual realism, surface realism, and the real. The unreal lacks authenticity, surface realism lacks soul, and the real lacks expressiveness. For Chikamatsu, it is conceptual realism that captivates an audience. A play's unfolding events evoke empathy and emotion through their meaning for the characters. Similarly, Mori divides realism into four zones: industrial, humanoid, and android robots, and real people. Industrial robots evoke little affinity, and androids risk appearing eerie. Though real people evoke the most affinity, androids cannot become indistinguishable from them. For Mori, only humanoid robots evoke affinity without risking uncanniness. By exploring anthropomorphism, both Chikamatsu and Mori illuminate principles for designing robots that do not unsettle but delight.

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引用次数: 0
Sound effects have only minor contribution to perceptions of anthropomorphism and animacy of simple animated shapes.
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-02-02 eCollection Date: 2025-01-01 DOI: 10.1177/20416695251315382
K Collins, Maya Murad, Adel Manji

While studies of anthropomorphism have spanned many decades, there is little evidence of the role that sound effects may play. We present two studies into sound's influence on perceptions of anthropomorphism and animacy using simple geometric animated shapes. For the first study, conducted on 149 participants, we simplified the animation to just two "bumping" squares. Study Two recreated the Heider-Simmel study of 1944, and was conducted on 250 participants under five conditions: without sound, and with one of two different sound types (interface sounds and "anthropomorphic" robot sounds) with two stereo modes (fixed in stereo position, or binaurally panned with the movement). We had participants answer both the Individual Differences in Anthropomorphism Questionnaire and the Godspeed Questionnaire, with three additional questions added. Results showed that the sound had a minor impact on anthropomorphism and potency in Study One, but did not impact animacy. Study Two showed no significant effect on anthropomorphism or animacy, but did show an impact on perceived intelligence and perceptions of activity.

{"title":"Sound effects have only minor contribution to perceptions of anthropomorphism and animacy of simple animated shapes.","authors":"K Collins, Maya Murad, Adel Manji","doi":"10.1177/20416695251315382","DOIUrl":"10.1177/20416695251315382","url":null,"abstract":"<p><p>While studies of anthropomorphism have spanned many decades, there is little evidence of the role that sound effects may play. We present two studies into sound's influence on perceptions of anthropomorphism and animacy using simple geometric animated shapes. For the first study, conducted on 149 participants, we simplified the animation to just two \"bumping\" squares. Study Two recreated the Heider-Simmel study of 1944, and was conducted on 250 participants under five conditions: without sound, and with one of two different sound types (interface sounds and \"anthropomorphic\" robot sounds) with two stereo modes (fixed in stereo position, or binaurally panned with the movement). We had participants answer both the Individual Differences in Anthropomorphism Questionnaire and the Godspeed Questionnaire, with three additional questions added. Results showed that the sound had a minor impact on anthropomorphism and potency in Study One, but did not impact animacy. Study Two showed no significant effect on anthropomorphism or animacy, but did show an impact on perceived intelligence and perceptions of activity.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 1","pages":"20416695251315382"},"PeriodicalIF":2.4,"publicationDate":"2025-02-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11800268/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143366240","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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I-Perception
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