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Unpleasant mood is linked to local processing in haptics. 不愉快的情绪与局部触觉处理有关。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-11 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251403885
Müge Cavdan, Aycan Kapucu, Katja Doerschner, Knut Drewing

Happy and sad moods promote global and local visual processing, respectively. However, it is unclear whether mood also affects the processing level in haptics. Here, we used classical music to induce happy and sad moods in blindfolded participants before they scanned printed, flat 2D embossed configurations with their fingers. We also included a neutral group that did not listen to any music. Global shapes were triangles, circles, or squares (33 mm) composed of smaller local relief shapes (3 mm): either triangles, circles, or squares. Participants explored a probe stimulus with identical local and global shapes, and two comparison stimuli, matching the probe in local or global shape. They reported which comparison stimulus appeared more similar to the probe. In the "sad" group, participants chose the locally matching comparison more frequently than in the "happy" and "neutral" groups, suggesting that unpleasant mood can influence spatial preferences in haptic shape matching. Overall, participants tended to prefer global matches, indicating that under these specific conditions, global-level information may be relatively more prominent in touch.

快乐和悲伤的情绪分别促进全局和局部的视觉处理。然而,目前尚不清楚情绪是否也会影响触觉的处理水平。在这里,我们用古典音乐来诱导蒙上眼睛的参与者的快乐和悲伤情绪,然后他们用手指扫描打印的平面2D浮雕结构。我们还包括一个不听任何音乐的中立组。全局形状是三角形、圆形或正方形(33毫米),由较小的局部浮雕形状(3毫米)组成:三角形、圆形或正方形。参与者探索了具有相同局部和全局形状的探针刺激,以及具有匹配局部或全局形状的探针的两个比较刺激。他们报告了哪个比较刺激看起来更像探针。在“悲伤”组中,参与者比“快乐”组和“中性”组更频繁地选择局部匹配比较,这表明不愉快的情绪会影响触觉形状匹配的空间偏好。总体而言,参与者更倾向于全球匹配,这表明在这些特定条件下,全球层面的信息在接触中可能相对更突出。
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引用次数: 0
A classroom-based test of the absolute depth theory of stereopsis. 立体视觉绝对深度理论的课堂测试。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-09 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251400522
Robert D McIntosh

Stereopsis, the visual experience of palpable depth and solidity, is traditionally thought to depend on the congruence or conflict amongst depth cues. But a more speculative theory is that it depends critically on being able to estimate the absolute depths of objects, and their real-world distances from us. We tested this idea in a perception class, using a picture of some plants, a cardboard box with a monocular viewing hole, and a pair of pinhole glasses. Fourteen of 16 students reported stronger stereopsis with pinhole viewing, contrary to the predictions of the absolute depth theory, but consistent with a traditional account. This classroom exercise offers an empirical challenge for the absolute depth theory, and a vivid teaching tool for the paradoxes of pictorial depth perception.

立体视觉是一种感知深度和坚固性的视觉体验,传统上认为它取决于深度线索之间的一致性或冲突。但一个更具推测性的理论是,它主要依赖于能够估计物体的绝对深度,以及它们在现实世界中与我们的距离。我们在知觉课上测试了这个想法,用了一些植物的图片,一个带单眼观察孔的纸板箱,和一副针孔眼镜。16名学生中有14名报告说,用针孔观察时立体视觉更强,这与绝对深度理论的预测相反,但与传统的说法一致。这个课堂练习为绝对深度理论提供了一个经验挑战,并为图像深度感知的悖论提供了一个生动的教学工具。
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引用次数: 0
Face pareidolia is sensitive to spectral power and orientation energy. 面部视错觉对光谱功率和定向能敏感。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-03 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251395442
Benjamin Balas

The human visual system is sensitive to statistical regularities in natural images. This includes general properties like the characteristic 1/f power-spectrum fall-off coefficient observed across diverse natural scenes and category-specific properties like the bias favoring horizontal contrast energy for face recognition. Here, we examined the sensitivity of face pareidolia in adult observers to these image properties using fractal noise images and an unconstrained pareidolic face detection task. We presented participants in separate experiments with (Experiment 1) noise patterns with varying spectral fall-off coefficients and (Experiment 2) noise patterns with bandpass orientation filtering such that either horizontal or vertical contrast energy was limited. In both experiments, we found that face pareidolia rates were sensitive to these manipulations. In Experiment 1, we found that fractal noise patterns with steeper fall-off coefficients (favoring coarser appearance) led to lower rates of pareidolic face detection. In Experiment 2, we found that despite the clear bias favoring horizontal contrast energy in a wide range of face recognition tasks, both horizontal and vertical orientation bandpass filtering reduced rates of face pareidolia relative to isotropic images. We suggest that these results indicate that detecting pareidolic faces depends on the availability of face-like information across many low-level channels rather than a favored scale or orientation that is face-specific.

人类视觉系统对自然图像中的统计规律非常敏感。这包括一般属性,如在不同的自然场景中观察到的1/f功率谱衰减系数的特征,以及特定类别的属性,如偏向于面部识别的水平对比能量。在这里,我们使用分形噪声图像和无约束的空想性人脸检测任务来研究成人观察者的面部空想性视错觉对这些图像属性的敏感性。我们分别为参与者提供了(实验1)不同频谱衰减系数的噪声模式和(实验2)带通方向滤波的噪声模式,这样水平或垂直对比能量都是有限的。在这两个实验中,我们发现面部空想性视的发生率对这些操作很敏感。在实验1中,我们发现具有更陡峭的脱落系数的分形噪声模式(有利于粗糙的外观)导致较低的pareidolic人脸检测率。在实验2中,我们发现尽管在广泛的人脸识别任务中明显倾向于水平对比能量,但相对于各向同性图像,水平方向和垂直方向的带通滤波都降低了人脸幻想性视的率。我们认为,这些结果表明,检测空想面孔取决于许多低级通道中类似人脸信息的可用性,而不是特定于人脸的特定尺度或方向。
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引用次数: 0
Motion parallax allows 7-8-month-old infants to distinguish pictures from their referents. 运动视差允许7-8个月大的婴儿区分图片和他们的参照物。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-27 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251391640
Nikolaus F Troje, Lucie Preißler, Gudrun Schwarzer

Earlier research has shown that seven-month-old infants prefer to look at real objects over their referents. Which visual cues determine that preference? Motivated by research on adult observers highlighting the significance of motion parallax over other depth cues contributing to a sense of presence and place, we tested the hypothesis that motion parallax alone is sufficient to cause preferential looking to real objects in infants. We presented pairs of displays of toys in different formats: (a) The real three-dimensional toy; (b) a realistic image of that toy presented on screen; (c) the same image, but with added depth-from-motion-parallax. Infants preferred (a) over (b) (57% vs. 43%, p < .01) and (c) over (b) (52% vs. 48%, p < .05), but showed no significant preference between (a) and (c) (51% vs. 49%, n.s.). This supports the hypothesis that motion parallax alone can induce a looking preference comparable to that observed for real objects.

早些时候的研究表明,七个月大的婴儿更喜欢看真实的物体而不是他们的参照物。哪些视觉线索决定了这种偏好?在对成人观察者的研究中,我们强调了运动视差比其他深度线索对存在感和地点感的重要性,我们验证了运动视差本身足以引起婴儿对真实物体的偏好的假设。我们以不同的形式对玩具进行展示:(a)真实的三维玩具;(b)在屏幕上显示该玩具的逼真图像;(c)相同的图像,但增加了运动视差深度。婴儿更喜欢(a)而不是(b) (57% vs. 43%, p p
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引用次数: 0
Associations between physical and cognitive activities and olfactory function in older adults. 老年人身体和认知活动与嗅觉功能之间的关系。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-26 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251399118
Biye Wang, Tao Tao, Wei Guo

Olfactory function plays a vital role in daily life but tends to decline with age, affecting health and wellbeing. While previous studies suggest a link between physical activities and olfactory function in older adults, the relationship between cognitive activity and olfactory function remains unclear, as do the combined effects of both activities. This cross-sectional study examined associations between physical and cognitive activity and three domains of olfaction (identification, sensitivity, and memory) in 583 community-dwelling older adults. Both types of activity were positively associated with overall olfactory performance. Physical activity exhibited the strongest link with olfaction identification, while cognitive activity was more closely related to olfaction memory. Furthermore, participants engaging in moderate-to-high levels of both activities achieved the best overall olfactory scores. These findings suggest that a combined lifestyle of physical exertion and cognitive engagement may help preserve olfactory function in aging, with implications for autonomy, safety, and quality of life.

嗅觉功能在日常生活中起着至关重要的作用,但随着年龄的增长,嗅觉功能往往会衰退,从而影响健康和福祉。虽然之前的研究表明老年人的身体活动和嗅觉功能之间存在联系,但认知活动和嗅觉功能之间的关系尚不清楚,这两种活动的综合影响也不清楚。这项横断面研究调查了583名居住在社区的老年人的身体和认知活动与三个嗅觉领域(识别、敏感和记忆)之间的关系。这两种类型的活动都与整体嗅觉表现呈正相关。身体活动与嗅觉识别的关系最为密切,而认知活动与嗅觉记忆的关系更为密切。此外,参与中高水平这两项活动的参与者获得了最好的整体嗅觉得分。这些发现表明,体力消耗和认知参与相结合的生活方式可能有助于保持衰老时的嗅觉功能,这对自主性、安全性和生活质量都有影响。
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引用次数: 0
Selective suprasecond timing deficit in social media addicts: Bisection task reveals overestimation and impaired sensitivity without subsecond effects. 社交媒体成瘾者的选择性超秒时间缺陷:在没有亚秒效应的情况下,对分任务揭示了高估和敏感性受损。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-21 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251391634
Hongyu Zhou, Qingqing Li, Yuanyuan Tang, Yu Tian

The rise of social media has raised concerns about its addictive potential and impairments in mental health and cognitive functions, including distortions in time processing. Emerging evidence suggests social media addicts tend to misestimate the amount of time spent using social media, hinting at possible problems with their cognitive time-processing. This study aimed to investigate the impact of social media addiction on basic time perception using controlled experimental paradigms. Forty participants scoring ≥24 on the Bergen Social Media Addiction Scale with ≥5 hr daily usage were recruited, alongside 40 controls. After excluding individuals craving, fear of missing out for social media, or test anxiety during experiment, final samples included 36 addicts and 37 controls. Time reproduction (motor timing) and bisection (perceptual timing) tasks were administered, distinguishing subsecond (<1 s) and suprasecond (>1 s) intervals. Tasks used neutral gray stimuli to avoid social media cues and included pretask rest to control physiological arousal. Social media addicts exhibited significant deficits in suprasecond bisection task, demonstrated by lower subjective equality points (1,430.69 vs. 1,549.32 ms) and higher Weber ratios (0.41 vs. 0.29), indicating both time overestimation and reduced time sensitivity. No significant group differences were observed in reproduction tasks or in subsecond bisection task. These findings establish that social media addiction selectively impairs suprasecond perceptual timing, characterized by overestimation and diminished sensitivity. These findings establish a novel cognitive deficit linked to addictive social media use, with potential clinical implications for intervention strategies targeting distorted time processing.

社交媒体的兴起引发了人们对其潜在成瘾性以及对心理健康和认知功能的损害的担忧,包括时间处理的扭曲。新出现的证据表明,社交媒体成瘾者倾向于错误估计花在社交媒体上的时间,这暗示了他们的认知时间处理可能存在问题。本研究旨在通过对照实验范式探讨社交媒体成瘾对基本时间知觉的影响。招募了40名在卑尔根社交媒体成瘾量表上得分≥24分、每日使用时间≥5小时的参与者,以及40名对照组。在实验中排除了渴望、害怕错过社交媒体或考试焦虑的个体后,最终的样本包括36名成瘾者和37名对照组。时间复制(运动计时)和对分(感知计时)任务被执行,区分亚秒(1秒)间隔。任务使用中性灰色刺激来避免社交媒体线索,并包括任务前休息来控制生理唤醒。社交媒体成瘾者在超秒等分任务中表现出明显的缺陷,主观平等点较低(1,430.69 vs 1,549.32 ms),韦伯比较高(0.41 vs 0.29),表明时间高估和时间敏感性降低。在繁殖任务和亚秒分任务中,各组间无显著差异。这些发现表明,社交媒体成瘾选择性地损害了超秒感知时间,其特征是高估和敏感度降低。这些发现建立了一种与社交媒体成瘾使用有关的新型认知缺陷,对针对扭曲时间处理的干预策略具有潜在的临床意义。
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引用次数: 0
Preference for symmetry, balance, or proximity in picture aesthetics depends on the method of evaluation. 偏好对称,平衡,或接近的图片美学取决于评价的方法。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-20 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251381548
Ronald Hübner

This study investigates how the method used by participants to assess the beauty of pictures influences their preference for the compositional rules of symmetry, balance, and proximity. The hypothesis that production methods (actively arranging picture elements) prompt a local perspective, favoring proximity, while evaluation tasks (rating precomposed pictures) elicit a global perspective, favoring symmetry and balance, was tested in two experiments. Experiment 1 demonstrated that (positional) symmetry was preferred over balance, and balance over proximity, when participants rated precomposed pictures. Experiment 2, employing a production method with movable elements, showed a frequent use of proximity, yet also a tendency toward (positional) symmetry. The combined results indicate that assessment methods substantially impact the preferred composition rules.

这项研究调查了参与者评估图片美感的方法如何影响他们对对称、平衡和接近的构图规则的偏好。制作方法(积极安排图片元素)促使局部视角倾向于接近性,而评估任务(评价预先构图的图片)引发全局视角倾向于对称和平衡,这一假设在两个实验中得到了验证。实验1表明,当参与者评价预先合成的图片时,他们更喜欢(位置)对称,而不是平衡,而不是接近。实验2采用可移动元素的制作方法,显示了频繁使用接近性,但也倾向于(位置)对称。综合结果表明,评价方法实质上影响了优选的构成规则。
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引用次数: 0
Concentric chromatic gradient affects color appearance of central targets. 同心色梯度影响中心目标的颜色外观。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-18 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251396873
Tama Kanematsu, Hiroyuki Ito

We discovered a new type of assimilative color induction. An achromatic target with a white background was placed in the center of a concentric chromatic gradient that caused the glare effect. The target frequently appears to be in the same hue as the gradient. We discussed lower-level factors such as lateral inhibition and spatial summation functions, and higher-level factors such as illumination estimation.

我们发现了一种新的同化色感应。将白色背景的消色差目标放置在引起眩光效果的同心色差梯度的中心。目标经常出现在与梯度相同的色调中。我们讨论了横向抑制和空间求和函数等较低层次因素和光照估计等较高层次因素。
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引用次数: 0
Can DNN models simulate appearance variations of #TheDress? DNN模型可以模拟#TheDress的外观变化吗?
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-05 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251388577
Ichiro Kuriki, Hikari Saito, Rui Okubo, Hiroaki Kiyokawa, Takashi Shinozaki

The color appearance of #TheDress image varies across individuals. The color of pixels in the image distributes mostly in blue-achromatic-yellow color direction, and so are the perceived color variations. One of the potential causes is differences in the degree of perceiving light-blue pixels as a part of white clothing under a skylight, referred to as "blue bias." A deep neural network (DNN) application was used to simulate individual differences in blue bias, by varying the percentage of such scenes in the training-image set. A style-transfer DNN was used to simulate a "color naming" procedure by learning pairs of natural images and their color-name labels as pixel-by-pixel maps. The models trained with different ratio of blue-bias scenes were tested using the #TheDress image. The averaged results across trials showed a progressive change from blue/black to white (gray)/gold, indicating that exposure or attention to blue-bias scenes could have caused the individual differences in the color perception of #TheDress image. In an additional experiment, we manipulated the relative number of artificially blue- or yellow-tinted images, instead of varying the ratio of blue-bias scenes, to train the DNN. If the blue-bias scenes are equivalent with blue-tinted images of scenes taken under daylight, this manipulation should yield similar result. However, the resulting outputs did not produce a white/gold image at all. This suggests that exposure to skylight scenes alone is insufficient; the scenes must contain unequivocally white objects (such as snow, white clothing, or white road signs) in order to establish a "blue bias" in human observers.

#TheDress图片的颜色外观因人而异。图像中像素的颜色主要分布在蓝-消色差-黄的颜色方向上,感知到的颜色变化也是如此。其中一个潜在的原因是,在天窗下,人们对淡蓝色像素作为白色衣服一部分的感知程度存在差异,这被称为“蓝色偏见”。使用深度神经网络(DNN)应用程序通过改变训练图像集中此类场景的百分比来模拟蓝色偏差的个体差异。一个风格转移DNN被用来模拟一个“颜色命名”过程,通过学习成对的自然图像和它们的颜色名称标签作为逐像素的地图。用不同比例的蓝色偏置场景训练的模型使用#TheDress图像进行测试。所有试验的平均结果显示,从蓝色/黑色到白色(灰色)/金色的渐变,表明暴露或注意蓝色偏见的场景可能会导致对#TheDress图像的颜色感知的个体差异。在另一个实验中,我们操纵人工蓝色或黄色色调图像的相对数量,而不是改变蓝色偏置场景的比例,以训练深度神经网络。如果偏蓝的场景与白天拍摄的带有蓝色色调的场景图像相同,那么这种操作应该会产生类似的结果。然而,最终的输出根本没有产生白色/金色图像。这表明仅暴露于天窗场景是不够的;场景必须包含明确的白色物体(如雪、白色衣服或白色路标),以便在人类观察者中建立“蓝色偏见”。
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引用次数: 0
Look first, feel faster: Prior visual information accelerates haptic material exploration. 先看,感觉更快:先前的视觉信息加速了触觉材料的探索。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-10-14 eCollection Date: 2025-09-01 DOI: 10.1177/20416695251385816
Michaela Jeschke, Knut Drewing

Humans use distinct exploratory procedures (EPs) in active touch, which are typically specialized for materials with particular properties: for example, pressing for deformable objects such as cushions, or stroking to test a fabric's smoothness. Further, humans can use abstract visual priors for fine-tuning of exploratory movement parameters such as exploration direction. We here test the usage of visual priors in the planning of material-specific EPs, using real-life materials and a naturalistic visual virtual reality environment. We show that humans are better at selecting specialized EPs at initial touch when they have access to valid prior visual information on the material: They used specialized EP earlier, with higher probability, and explored materials for a shorter time. We conclude that visual prior information increases the efficiency of haptic explorations by anticipatory planning of appropriate movement schemes.

人类在主动触摸中使用不同的探索程序(EPs),这些程序通常专门用于具有特定特性的材料:例如,按压可变形的物体(如坐垫),或抚摸以测试织物的平滑度。此外,人类可以使用抽象的视觉先验来微调探索运动参数,如探索方向。我们在这里测试了视觉先验在材料特定EPs规划中的使用情况,使用真实的材料和自然的视觉虚拟现实环境。我们的研究表明,当人类能够获得材料上有效的先验视觉信息时,他们更善于在初次接触时选择专门的EP:他们更早地使用专门的EP,概率更高,并且探索材料的时间更短。我们的结论是,视觉先验信息通过对适当运动方案的预期规划提高了触觉探索的效率。
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引用次数: 0
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I-Perception
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