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Can we estimate which colors our participants see? Comparing results from different gamma correction methods 我们能估计出参与者看到的颜色吗?比较不同伽玛校正方法的结果
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-17 DOI: 10.1177/20416695241278562
Déborah Epicoco, Domicele Jonauskaite, Christine Mohr, C. Alejandro Parraga
In experimental color research, one must ensure that color is displayed and described reliably. When monitors are involved, colors are displayed through device-dependent color systems. However, these values must be translated into device-independent color systems to interpret what people perceive, often involving techniques such as gamma correction. We sought to explore the feasibility of estimating gamma instead of relying on direct gamma measurements, which typically require specialized equipment like a chromameter. Potential solutions include a computerized perception-based gamma estimation task or adopting the industry-standard gamma value of 2.2. We compared these two solutions against the chromameter measurements in the context of a color-matching task. Thirty-nine participants visually matched red, yellow, green, and blue physical objects using a computerized color picker. Starting from these color choices, we applied two RGB-to-CIE Lab color conversion methods: one using a perception-based gamma estimation and another using the industry-standard gamma. Color values obtained with the chromameter differed from the other two methods by 6–15 JNDs. Small differences existed between the results obtained using the perception-based task and the industry-standard gamma. Thus, we conclude that when standard viewing conditions cannot be assumed, adopting a gamma value of 2.2 should suffice.
在色彩实验研究中,必须确保可靠地显示和描述色彩。当涉及显示器时,色彩是通过与设备相关的色彩系统来显示的。然而,这些数值必须转换成与设备无关的色彩系统,以解释人们的感知,这通常涉及伽马校正等技术。我们试图探索估算伽马值的可行性,而不是依赖直接伽马值测量,后者通常需要色度计等专业设备。潜在的解决方案包括基于感知的计算机化伽马估算任务或采用行业标准伽马值 2.2。我们将这两种解决方案与色度计测量方法在色彩匹配任务中进行了比较。39 名参与者使用电脑选色器对红色、黄色、绿色和蓝色实物进行视觉配色。从这些颜色选择开始,我们采用了两种 RGB 到 CIE Lab 颜色转换方法:一种是基于感知的伽玛估计法,另一种是行业标准伽玛法。使用色度计获得的颜色值与其他两种方法相差 6-15 JND。使用基于感知的任务和行业标准伽马值得出的结果差异很小。因此,我们得出结论:当无法假设标准观看条件时,采用 2.2 的伽玛值就足够了。
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引用次数: 0
Varieties of pictorial vision. 图像视觉的多样性
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-02 eCollection Date: 2024-09-01 DOI: 10.1177/20416695241267371
Jan Koenderink, Andrea van Doorn, Johan Wagemans

Pictorial awareness is addressed through experimental phenomenology involving over 90 naïve participants. Since one can't look at the "same" picture twice the study uses one-shot trials. The participant's fascination for the duration of a session is held through the artistic principle of theme and variation. Six variations focus on the theme of pictorial geometry, both two-dimensional and three-dimensional. Major findings are: Idiosyncratic deviations from veridical are huge as compared to common textbook "effects." Observers wield arbitrary heuristics for tasks that are "formally related." The assumption of a common formal framework is apparently unsound. The notion of "inverse optics" is misleading. A fair fraction of the population appears to lack monocular stereopsis as intuitive awareness. It suggests an as-yet unrecognized, but perhaps common variety of aphantasia.

图片意识是通过 90 多名天真的参与者参与的实验现象学来解决的。由于 "同一幅 "图片不可能看两次,因此研究采用了一次性试验。通过主题和变体的艺术原则,让参与者在整个实验过程中保持对图片的痴迷。六种变体以图形几何为主题,包括二维和三维图形。主要发现有与教科书上常见的 "效果 "相比,随意偏离真实的情况非常严重。对于 "形式相关 "的任务,观察者会使用任意的启发式方法。对共同形式框架的假设显然是不可靠的。逆光学 "的概念具有误导性。相当一部分人似乎缺乏单眼立体视觉的直觉意识。这表明有一种尚未被认识的、但也许是常见的幻视。
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引用次数: 0
Bilateral rubber hand illusion induced by unilateral visuotactile stimulation. 单侧视觉触觉刺激诱发的双侧橡胶手幻觉
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-02 eCollection Date: 2024-09-01 DOI: 10.1177/20416695241278277
Shinya Yamamoto

The rubber hand illusion involves the sense of body ownership of a fake hand. We showed that concurrent visuotactile stimuli to unilateral rubber and real hands can induce the embodiment of bilateral rubber hands when both rubber hands are positioned on the table. This phenomenon indicates that the brain has an integrated representation of the sense of body ownership for both hands.

橡皮手错觉涉及假手的身体拥有感。我们的研究表明,当两只橡皮手都放在桌子上时,同时对单侧橡皮手和真实手的视觉触觉刺激可以诱发双侧橡皮手的化身。这一现象表明,大脑对两只手的身体拥有感有一个综合表征。
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引用次数: 0
The well-tempered color circle: A chromatic Gestalt. 调和的色环:色度格式塔
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-22 eCollection Date: 2024-07-01 DOI: 10.1177/20416695241269314
Jan J Koenderink, Andrea J van Doorn, Doris I Braun

The "Color Circle" is an important chromatic Gestalt in the visual arts. There is not really a formal equivalent in conventional colorimetry. The fact that the hues can be linearly ordered and that such an order is necessarily periodic was intuited by artists in the early 19th century, but only formally explained by Ostwald and later Schrödinger a century later. As with musical keys, various metrical orders are in common use. Is there such a thing as a "well tempered" order? We consider this an issue for experimental phenomenology. We discuss an attempt based on observations by 30 (nonartist) observers.

色环 "是视觉艺术中一种重要的色度格式塔。在传统的色度学中,并没有与之相对应的形式。色调可以线性排序,而且这种排序必然是周期性的,这是 19 世纪初艺术家们的直觉,但直到一个世纪后,奥斯特瓦尔德和薛定谔才对此做出正式解释。与音调一样,各种音阶也被广泛使用。是否存在 "调和 "的音阶?我们认为这是一个实验现象学的问题。我们讨论了根据 30 位(非艺术家)观察者的观察所做的尝试。
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引用次数: 0
The effect of shape on visual size perception. 形状对视觉大小感知的影响
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-21 eCollection Date: 2024-07-01 DOI: 10.1177/20416695241270301
Xiaolin Zhang, Shujie Li, Keli Yin

The Delboeuf illusion occurs when two circles (test figures) of equal radius are placed side by side and surrounded by concentric circles (inducers) of varying radii, resulting in the test figure being misestimated depending on the size of the surrounding inducer. This study conducted three experiments to explore the impact of shape and the contour attraction and parallel attraction on the Delboeuf illusion for different shapes. In Experiment 1 (n = 64), the test figures remained as circles while the inducers varied in shape. Experiment 2 (n = 64) involved simultaneous changes in the shape of both the test figures and the inducers. Experiment 3 (n = 64) replicated Experiment 2, with the exception that the areas of the inducers were equal and the distances between the inducers and the test figures were also equal. We conclude that the shape of the inducer and the test figure had an impact on the visual size perception, and in the magnitude of the Delboeuf illusion, varied depending on contour attraction. Configurations with circles or shapes resembling circles exhibit contour attraction, while configurations with shapes possessing longer parallel lines shift toward parallel attraction, both attractions enhance the perceived magnitude of the Delboeuf illusion.

当两个半径相等的圆(测试图形)并排放置,并被半径不同的同心圆(诱导物)包围时,就会产生德尔博夫错觉,导致测试图形因周围诱导物的大小不同而被误估。本研究进行了三项实验,以探讨不同形状、轮廓吸引力和平行吸引力对德尔博夫错觉的影响。在实验 1(n = 64)中,测试图形仍为圆形,而诱导体的形状则各不相同。实验 2(n = 64)中,测试图形和诱导物的形状同时发生变化。实验 3(n = 64)重复了实验 2,但诱导物的面积相等,诱导物与测试图形之间的距离也相等。我们的结论是,诱导物和测试图形的形状对视觉大小感知有影响,而且德尔博夫错觉的程度也因轮廓吸引力的不同而不同。圆形或类似圆形的形状会表现出轮廓吸引力,而拥有较长平行线的形状会转向平行吸引力,这两种吸引力都会增强德尔博夫幻觉的感知幅度。
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引用次数: 0
Looking with or without seeing in an individual with age-related macular degeneration impairing central vision. 患有老年性黄斑变性、中心视力受损的人,看东西时有或没有视力。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-14 eCollection Date: 2024-07-01 DOI: 10.1177/20416695241265821
Li Zhaoping

Looking leads gaze to objects; seeing recognizes them. Visual crowding makes seeing difficult or impossible before looking brings objects to the fovea. Looking before seeing can be guided by saliency mechanisms in the primary visual cortex (V1). We have proposed that looking and seeing are mainly supported by peripheral and central vision, respectively. This proposal is tested in an observer with central vision loss due to macular degeneration, using a visual search task that can be accomplished solely through looking, but is actually impeded through seeing. The search target is an uniquely oriented, salient, bar among identically shaped bars. Each bar, including the target, is part of an " " X " shape. The target's " X is identical to, although rotated from, the other " X 's in the image, which normally causes confusion. However, this observer exhibits no such confusion, presumably because she cannot see the " X 's shape, but can look towards the target. This result demonstrates a critical dichotomy between central and peripheral vision.

注视会将目光引向物体,而观看则能识别物体。在看将物体带到眼窝之前,视觉拥挤会使看变得困难或不可能。初级视觉皮层(V1)的显著性机制可以引导先看后看。我们提出,"看 "和 "看 "主要分别由周边视觉和中心视觉支持。我们在一名因黄斑变性而丧失中心视力的观察者身上对这一提议进行了测试,测试使用的是一项视觉搜索任务,该任务可以完全通过 "看 "来完成,但 "看 "实际上会阻碍 "看"。搜索目标是形状相同的条形图中一个方向独特、突出的条形图。包括目标在内的每个条形都是 "X "形状的一部分。目标的 "X "与图像中的其他 "X "虽然是旋转的,但却完全相同,这通常会造成混淆。然而,这位观察者却没有表现出这种混淆,这可能是因为她看不到 " X "的形状,但却可以看向目标。这一结果表明,中心视力和周边视力之间存在关键的二分法。
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引用次数: 0
Individual factors and vection in younger and older adults: How sex, field dependence, personality, and visual attention do (or do not) affect illusory self-motion. 年轻人和老年人的个体因素和视线:性别、场地依赖性、性格和视觉注意力如何影响(或不影响)幻觉自我运动。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-12 eCollection Date: 2024-07-01 DOI: 10.1177/20416695241270302
Brandy Murovec, Julia Spaniol, Behrang Keshavarz

An important aspect to an immersive experience in Virtual Reality is vection, defined as the illusion of self-motion. Much of the literature to date has explored strategies to maximize vection through manipulations of the visual stimulus (e.g., increasing speed) or the experimental context (e.g., framing of the study instructions). However, the role of individual differences (e.g., age, biological sex) in vection susceptibility has received little attention. The objective of the current study was to investigate the influence of individual-difference factors on vection perception in younger and older adults. Forty-six younger adults (M age = 25.1) and 39 older adults (M age = 72.4) completed assessments of personality traits, field dependence, and visual attention prior to observing a moving visual stimulus aimed at inducing circular vection. Vection was measured using self-reports of onset latency, duration, and intensity. Results indicated that, in both age groups, females experienced longer-lasting vection compared to males. Additionally, the level of field dependence was related to vection intensity and duration in males but not in females. Variability in vection intensity was best explained by a mixture of biological, perceptual, cognitive, and personality variables. Taken together, these findings suggest that individual factors are important for understanding differences in vection susceptibility.

虚拟现实沉浸式体验的一个重要方面是矢量,即自我运动的错觉。迄今为止,许多文献都在探讨通过操纵视觉刺激(如提高速度)或实验环境(如研究说明的框架)来最大限度地提高牵引力的策略。然而,个体差异(如年龄、生理性别)在静脉曲张易感性中的作用却很少受到关注。本研究的目的是调查个体差异因素对年轻和年长成年人静脉注射感知的影响。46 名年轻人(平均年龄为 25.1 岁)和 39 名老年人(平均年龄为 72.4 岁)在观察旨在诱发圆形脉动的移动视觉刺激物之前完成了人格特质、视野依赖性和视觉注意力的评估。通过对起始潜伏期、持续时间和强度的自我报告来测量脉动。结果表明,与男性相比,两个年龄组的女性都会出现持续时间更长的牵引。此外,在男性中,场依赖程度与脉动强度和持续时间有关,而在女性中则无关。生物、知觉、认知和个性变量的混合体最能解释脉动强度的变化。综上所述,这些研究结果表明,个体因素对于理解静脉曲张易感性的差异非常重要。
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引用次数: 0
The mechanism for the specificity of gaze direction: Inhibiting background location. 凝视方向特异性的机制:抑制背景位置
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-12 eCollection Date: 2024-07-01 DOI: 10.1177/20416695241270303
Airui Chen, Weixia Han, Wei Wang, Bo Dong

The experiment combined the spatial Stroop paradigm to examine the effect of background location on the perception of arrow or gaze direction in the vertical dimension by manipulating the congruence between the target direction and background location, and to validate a possible cognitive mechanism for gaze direction specificity - inhibiting background location. The results showed that when subjects were required to identify the target direction in a Stroop task (Experiment 1), the gaze cue failed to induce the Stroop effect. However, when subjects were required to judge the congruence between the target direction and the background location (Experiment 2), the gaze cue and the arrow cue both induced the Stroop effect. This suggests that " inhibiting background location" is responsible for the elimination of the spatial Stroop effect by gaze direction, which may one of the mechanisms for gaze direction specificity.

实验结合空间斯特罗普范式,通过操纵目标方向与背景位置的一致性,考察背景位置对垂直维度上箭头或注视方向感知的影响,并验证注视方向特异性的可能认知机制--抑制背景位置。结果表明,当要求被试在 Stroop 任务中识别目标方向时(实验 1),凝视线索无法诱发 Stroop 效应。然而,当要求被试判断目标方向与背景位置是否一致时(实验 2),凝视线索和箭头线索都能诱发 Stroop 效应。这表明,"抑制背景位置 "是凝视方向消除空间斯特罗普效应的原因,这可能是凝视方向特异性的机制之一。
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引用次数: 0
Material perception across different media-comparing perceived attributes in oil paintings and engravings. 不同媒介的物质感知--比较油画和雕刻的感知属性。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-03 eCollection Date: 2024-07-01 DOI: 10.1177/20416695241261140
Yuguang Zhao, Jeroen Stumpel, Huib de Ridder, Maarten W A Wijntjes

We investigated the influence of the medium on the perception of depicted objects and materials. Oil paintings and their reproductions in engravings were chosen because they are vastly distinctive media while having completely identical content. A total of 15 pairs were collected, consisting of 88 fragments depicting different materials, including fabric, skin, wood and metal. Besides the original condition, we created three manipulations to understand the effect of colour (a greyscale version) and contrast (equalised histograms towards both painting and engraving). We performed rating experiments on five attributes: three-dimensionality, glossiness, convincingness, smoothness and softness. An average of 25 participants finished each of the 20 online experimental sessions (five attributes X four conditions). Besides clear correlations between the two media, the differences mainly show in their means (different levels of perceived attributes) and standard deviations (perceived range). In most sessions, paintings depict a wider range than engravings. In addition, it was the histogram equalisation (global contrast) that made the most impact on perceived attributes, rather than colour removal. This suggests that engravers compensated for the lack of colour by exploiting the possibilities of local contrast.

我们研究了媒介对描绘对象和材料感知的影响。之所以选择油画及其版画复制品,是因为它们是截然不同的媒介,但内容却完全相同。我们共收集了 15 对油画作品,包括 88 个不同材料的片段,包括织物、皮肤、木材和金属。除原始状态外,我们还制作了三种处理方法,以了解色彩(灰度版本)和对比度(绘画和雕刻的均衡直方图)的影响。我们对五个属性进行了评分实验:立体感、光泽度、说服力、平滑度和柔软度。在 20 个在线实验环节(五个属性 X 四个条件)中,每个环节平均有 25 名参与者完成。除了两种媒体之间的明显相关性外,差异主要体现在它们的平均值(感知属性的不同水平)和标准差(感知范围)上。在大多数情况下,绘画比雕刻描绘的范围更广。此外,对感知属性影响最大的是直方图均衡化(全局对比度),而不是去色。这表明,雕刻师通过利用局部对比度的可能性来弥补色彩的不足。
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引用次数: 0
Perceptual ripening of oranges. 橘子的感知成熟。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-03 eCollection Date: 2024-07-01 DOI: 10.1177/20416695241258748
Karl R Gegenfurtner

We present a practical example for the phenomenon of color assimilation. We describe the advances in research on color assimilation from von Bezold, to Albers and Munker, and provide a compelling example of the recently described "Confetti-illusion" by Novick. Our research introduces a novel aspect by showing how unripe and greenish looking oranges can be perceived as ripe and vibrantly colored when viewed through an orange net. These findings highlight the significant implications of color assimilation in everyday consumer environments, offering a fresh perspective on how visual perception can be manipulated.

我们为色彩同化现象提供了一个实际案例。我们介绍了从 von Bezold 到 Albers 和 Munker 在色彩同化方面的研究进展,并提供了诺维克最近描述的 "彩纸幻觉 "的令人信服的例子。我们的研究引入了一个新的方面,即通过橘子网观察,未熟的、看起来发绿的橘子会被认为是成熟的、色彩鲜艳的橘子。这些发现凸显了色彩同化在日常消费环境中的重要影响,为如何操纵视觉感知提供了一个全新的视角。
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引用次数: 0
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