Real-time vibrotactile pattern generation and identification using discrete event-driven feedback.

IF 1.3 4区 医学 Q4 NEUROSCIENCES Somatosensory and Motor Research Pub Date : 2024-06-01 Epub Date: 2023-02-07 DOI:10.1080/08990220.2023.2175811
İsmail Erbaş, Burak Güçlü
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Abstract

This study assesses human identification of vibrotactile patterns by using real-time discrete event-driven feedback. Previously acquired force and bend sensor data from a robotic hand were used to predict movement-type (stationary, flexion, contact, extension, release) and object-type (no object, hard object, soft object) states by using decision tree (DT) algorithms implemented in a field-programmable gate array (FPGA). Six able-bodied humans performed a 2- and 3-step sequential pattern recognition task in which state transitions were signaled as vibrotactile feedback. The stimuli were generated according to predicted classes represented by two frequencies (F1: 80 Hz, F2: 180 Hz) and two magnitudes (M1: low, M2: high) calibrated psychophysically for each participant; and they were applied by two actuators (Haptuators) placed on upper arms. A soft/hard object was mapped to F1/F2; and manipulating it with low/high force was assigned to M1/M2 in the left actuator. On the other hand, flexion/extension movement was mapped to F1/F2 in the right actuator, with movement in air as M1 and during object manipulation as M2. DT algorithm performed better for the object-type (97%) than the movement-type (88%) classification in real time. Participants could recognize feedback associated with 14 discrete-event sequences with low-to-medium accuracy. The performance was higher (76 ± 9% recall, 76 ± 17% precision, 78 ± 4% accuracy) for recognizing any one event in the sequences. The results show that FPGA implementation of classification for discrete event-driven vibrotactile feedback can be feasible in haptic devices with additional cues in the physical context.

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利用离散事件驱动反馈实时生成和识别振动触觉图案。
本研究评估了人类通过实时离散事件驱动反馈对振动触觉模式的识别能力。通过使用现场可编程门阵列(FPGA)中的决策树(DT)算法,利用之前从机器人手部获取的力和弯曲传感器数据来预测运动类型(静止、弯曲、接触、伸展、释放)和物体类型(无物体、硬物体、软物体)状态。六名健全人完成了一项 2 步和 3 步顺序模式识别任务,其中状态转换以振动反馈的形式发出信号。刺激是根据预测的类别产生的,这些类别由两个频率(F1:80 Hz,F2:180 Hz)和两个幅度(M1:低,M2:高)代表,每个参与者都进行了心理物理校准;刺激由放置在上臂的两个致动器(Haptuators)施加。一个软/硬物体被映射到 F1/F2,而用低/高力量操纵它则被分配到左侧致动器的 M1/M2。另一方面,屈/伸运动被映射到右侧致动器的 F1/F2,在空气中的运动为 M1,在操作物体时的运动为 M2。DT 算法对物体类型的实时分类率(97%)高于对运动类型的分类率(88%)。参与者能以中低准确度识别与 14 个离散事件序列相关的反馈。识别序列中任何一个事件的性能更高(召回率 76 ± 9%,精确率 76 ± 17%,准确率 78 ± 4%)。研究结果表明,在触觉设备中利用物理环境中的额外线索对离散事件驱动的振动反馈进行分类的 FPGA 实现是可行的。
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来源期刊
Somatosensory and Motor Research
Somatosensory and Motor Research 医学-神经科学
自引率
0.00%
发文量
4
审稿时长
>12 weeks
期刊介绍: Somatosensory & Motor Research publishes original, high-quality papers that encompass the entire range of investigations related to the neural bases for somatic sensation, somatic motor function, somatic motor integration, and modeling thereof. Comprising anatomical, physiological, biochemical, pharmacological, behavioural, and psychophysical studies, Somatosensory & Motor Research covers all facets of the peripheral and central processes underlying cutaneous sensation, and includes studies relating to afferent and efferent mechanisms of deep structures (e.g., viscera, muscle). Studies of motor systems at all levels of the neuraxis are covered, but reports restricted to non-neural aspects of muscle generally would belong in other journals.
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