Effects of adding interactive videogames to conventional rehabilitation program on radiological progression and upper extremity motor function in patients with hemiplegic stroke: a preliminary study.

IF 1.3 4区 医学 Q4 NEUROSCIENCES Somatosensory and Motor Research Pub Date : 2023-04-05 DOI:10.1080/08990220.2023.2194401
Haluk Cinakli, Alparslan Yetisgin, Dilek Sen Dokumaci, Ahmet Boyaci
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引用次数: 0

Abstract

Objectives: To investigate the effects of adding interactive videogames to conventional rehabilitation programmes on radiological progression and upper extremity functional status.

Patients and methods: A total of 18 patients with hemiplegic stroke were randomized into two groups as conventional rehabilitation (control) group (n = 9), and the conventional rehabilitation + interactive videogames (intervention) group (n = 9). Each group received a 4-week program (5 days/week). Radiological progression (diffuse tensor imaging), and upper extremity functional status (upper extremity motor functioning part of the Fugl Meyer Assessment, self-care part of the Functional Independence Measure (FIM), and Motor Activity Log) were assessed at baseline and 4-week later.

Results: While no changes were detected in radiological status in the intervention group (p > 0.05), some regions on the affected side were improved significantly in the control group (p < 0.05). Total upper extremity motor functioning part of the Fugl Meyer Assessment scores and the self-care part of the FIM scores significantly improved in both groups (p < 0.05). No differences were detected in the amount of changes between groups (p > 0.05).

Conclusion: According to our results, adding videogames to a conventional rehabilitation program does not seem enhancing the radiological progression or the functional status of the upper extremities.

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在常规康复计划中加入互动视频游戏对偏瘫中风患者放射学进展和上肢运动功能的影响:初步研究。
目的:探讨在常规康复方案中加入互动视频游戏对放射学进展和上肢功能状态的影响。患者与方法:将18例偏瘫性脑卒中患者随机分为常规康复组(对照组)和常规康复+互动视频游戏组(干预组)。各组接受为期4周(5天/周)的治疗方案。在基线和4周后评估放射学进展(弥散张量成像)和上肢功能状态(Fugl Meyer评估的上肢运动功能部分,功能独立性测量(FIM)的自我保健部分和运动活动日志)。结果:干预组无明显改变(p > 0.05),对照组患侧部分区域改善明显(p > 0.05)。结论:根据我们的研究结果,在传统的康复计划中加入电子游戏似乎并没有提高放射学进展或上肢的功能状态。
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来源期刊
Somatosensory and Motor Research
Somatosensory and Motor Research 医学-神经科学
自引率
0.00%
发文量
4
审稿时长
>12 weeks
期刊介绍: Somatosensory & Motor Research publishes original, high-quality papers that encompass the entire range of investigations related to the neural bases for somatic sensation, somatic motor function, somatic motor integration, and modeling thereof. Comprising anatomical, physiological, biochemical, pharmacological, behavioural, and psychophysical studies, Somatosensory & Motor Research covers all facets of the peripheral and central processes underlying cutaneous sensation, and includes studies relating to afferent and efferent mechanisms of deep structures (e.g., viscera, muscle). Studies of motor systems at all levels of the neuraxis are covered, but reports restricted to non-neural aspects of muscle generally would belong in other journals.
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