Player modeling: Towards increasing the consideration of human factors in video game design

R. Juárez-Ramírez, Jesus Medina-Rios, Jacobo Marques-Olivas, Andres Mejia
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Abstract

Video game production is facing challenges related to the need to increase consideration of player characteristics from the user perspective. This paper presents an initial proposal of factors that may be considered so that video games can be more user-centered. For example, we mention managing affective characteristics and relating player emotions to aspects of video game characters and other entities.
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玩家建模:在电子游戏设计中增加对人为因素的考虑
电子游戏制作正面临着从用户角度考虑玩家特征的挑战。本文提出了一些可以考虑的因素,以便电子游戏能够更加以用户为中心。例如,我们提到管理情感特征,并将玩家情感与电子游戏角色和其他实体联系起来。
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