Automatic Generation of a 3D Terrain Model from Key Contours

Kenichi Sugihara, Takahiro Murase
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Abstract

In our research, a 3D terrain model is automatically generated from key contour polygons by straight skeleton computation. Based on key contours given elevation, the faces connecting key contours are automatically formed, and thus 3D terrain models are automatically created. The proposed system performs physical simulations, using a more realistic environment, such as an automatically generated 3D town model placed on a 3D terrain model, and mass granular flow based on Newtonian mechanics.
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从关键轮廓自动生成3D地形模型
在我们的研究中,通过直线骨架计算,从关键的轮廓多边形自动生成三维地形模型。根据给定高程的关键等高线,自动生成连接关键等高线的面,从而自动生成三维地形模型。该系统使用更真实的环境进行物理模拟,例如将自动生成的3D城镇模型放置在3D地形模型上,以及基于牛顿力学的质量颗粒流。
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