Automatic Generation of a 3D Terrain Model from Key Contours

Kenichi Sugihara, Takahiro Murase
{"title":"Automatic Generation of a 3D Terrain Model from Key Contours","authors":"Kenichi Sugihara, Takahiro Murase","doi":"10.1109/CW.2017.38","DOIUrl":null,"url":null,"abstract":"In our research, a 3D terrain model is automatically generated from key contour polygons by straight skeleton computation. Based on key contours given elevation, the faces connecting key contours are automatically formed, and thus 3D terrain models are automatically created. The proposed system performs physical simulations, using a more realistic environment, such as an automatically generated 3D town model placed on a 3D terrain model, and mass granular flow based on Newtonian mechanics.","PeriodicalId":309728,"journal":{"name":"2017 International Conference on Cyberworlds (CW)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference on Cyberworlds (CW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2017.38","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

In our research, a 3D terrain model is automatically generated from key contour polygons by straight skeleton computation. Based on key contours given elevation, the faces connecting key contours are automatically formed, and thus 3D terrain models are automatically created. The proposed system performs physical simulations, using a more realistic environment, such as an automatically generated 3D town model placed on a 3D terrain model, and mass granular flow based on Newtonian mechanics.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
从关键轮廓自动生成3D地形模型
在我们的研究中,通过直线骨架计算,从关键的轮廓多边形自动生成三维地形模型。根据给定高程的关键等高线,自动生成连接关键等高线的面,从而自动生成三维地形模型。该系统使用更真实的环境进行物理模拟,例如将自动生成的3D城镇模型放置在3D地形模型上,以及基于牛顿力学的质量颗粒流。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A Comparison of Audio Models for Virtual Reality Video Humans as Avatars in Smart and Playable Cities Traversing Social Networks in the Virtual Dance Hall: Visualizing History in VR Artificial Folklore for Simulated Religions A Time-Line Approach for the Generation of Simulated Settlements
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1