Android gaming malware detection using system call analysis

Mayank Jaiswal, Yasir Malik, Fehmi Jaafar
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引用次数: 19

Abstract

Android operating systems have become a prime target for attackers as most of the market is currently dominated by Android users. The situation gets worse when users unknowingly download or sideload cloning applications, especially gaming applications that look like benign games. In this paper, we present, a dynamic Android gaming malware detection system based on system call analysis to classify malicious and legitimate games. We performed the dynamic system call analysis on normal and malicious gaming applications while applications are in execution state. Our analysis reveals the similarities and differences between benign and malware game system calls and shows how dynamically analyzing the behavior of malicious activity through system calls during runtime makes it easier and is more effective to detect malicious applications. Experimental analysis and results shows the efficiency and effectiveness of our approach.
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Android游戏恶意软件检测使用系统调用分析
Android操作系统已经成为攻击者的主要目标,因为大多数市场目前由Android用户主导。当用户在不知情的情况下下载或附带加载克隆应用程序时,情况会变得更糟,尤其是看起来像良性游戏的游戏应用程序。本文提出了一种基于系统调用分析的Android游戏恶意软件动态检测系统,对恶意和正版游戏进行分类。我们对正常和恶意游戏应用程序在执行状态下进行了动态系统调用分析。我们的分析揭示了良性和恶意游戏系统调用之间的异同,并展示了如何在运行时通过系统调用动态分析恶意活动的行为,从而更容易、更有效地检测恶意应用程序。实验分析和结果表明了该方法的有效性和有效性。
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