Rectification with Intersecting Optical Axes for Stereoscopic Visualization

Jin Zhou, Baoxin Li
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引用次数: 4

Abstract

There exist various methods for stereoscopic viewing of images, most requiring some special glasses for controlling what goes to the left and the right eyes of the viewer. Recent technology developments have resulted in displays that enable 3D viewing without glasses. However, these displays demand a true stereo pair as the input, which greatly limits their practical use, as true stereoscopic media are scarce. In our recent work (Zhou and Li, 2006), we developed a systematic approach to automatic rectification of two images of the same scene captured by cameras at general positions, so that the results can be viewed on a 3D display. However, the approach cannot work well for large camera displacement (i.e., very wide baseline). In this paper, we propose a new rectification scheme to address this wise baseline rectification problem, with the basic idea of using a special stereo setup with intersecting optical axes. In a sense, the idea mimics human vision when viewing objects close to the eyes. Experiments with a 3D display demonstrate the feasibility and effectiveness of the proposed approach
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面向立体可视化的相交光轴整流
目前有多种立体图像观看方法,大多数都需要一些特殊的眼镜来控制观看者的左右眼。最近的技术发展使显示器可以不戴眼镜观看3D。然而,这些显示器需要一个真正的立体对作为输入,这极大地限制了它们的实际使用,因为真正的立体媒体是稀缺的。在我们最近的工作中(Zhou和Li, 2006),我们开发了一种系统的方法来自动校正由相机在一般位置捕获的同一场景的两幅图像,以便结果可以在3D显示器上查看。然而,该方法不能很好地用于大相机位移(即,非常宽的基线)。在本文中,我们提出了一种新的校正方案来解决这种明智的基线校正问题,其基本思想是使用具有相交光轴的特殊立体设置。从某种意义上说,这个想法模仿了人类在观察靠近眼睛的物体时的视觉。三维显示实验验证了该方法的可行性和有效性
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