Comanches vs Cavalry: artistically directable in-crowd ragdoll simulation

Jo Plaete, Adam D. Davis, A. Stanzione
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Abstract

For the Comanches vs Cavalry sequence in Disney's The Lone Ranger, MPC was tasked with complex horse and rider simulations for scenes where a crowd of stampeding Comanches are mowed down by the cavalry's gatling guns. To achieve this MPC had to extend its proprietary crowd system ALICE to allow for highly artistically directable ragdoll physics simulations blended with motion captured and hand-animated clips.
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科曼奇vs骑兵:美术指导的人群布娃娃模拟
对于迪士尼电影《独行侠》中科曼奇vs骑兵的场景,MPC的任务是模拟复杂的马和骑手场景,在这些场景中,一群狂奔的科曼奇被骑兵的加特林机枪击倒。为了实现这一目标,MPC必须扩展其专有的人群系统ALICE,以允许高度艺术指导的布娃娃物理模拟与动作捕捉和手工动画剪辑混合。
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