Game theoretic resource allocation in cloud computing

K. Srinivasa, S. Srinidhi, K. Kumar, Vignesh Shenvi, U. S. Kaushik, Kushagra Mishra
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引用次数: 19

Abstract

Considering the proliferation in the number of cloud users on an everyday basis, the task of resource provisioning in order to support all these users becomes a challenging problem. When resource allocation is non-optimal, users may face high costs or performance issues. So, in order to maximize profit and resource utilization while satisfying all client requests, it is essential for Cloud Service Providers to come up with ways to allocate resources adaptively for diverse conditions. This is a constrained optimization problem. Each client that submits a request to the cloud has its own best interests in mind. But each of these clients competes with other clients in the quest to obtain required quantum of resources. Hence, every client is a participant in this competition. So, a preliminary analysis of the problem reveals that it can be modelled as a game between clients. A game theoretic modelling of this problem provides us an ability to find an optimal resource allocation by employing game theoretic concepts. Resource allocation problems are NP-Hard, involving VM allocation and migration within and possibly, among data centres. Owing to the dynamic nature and number of requests, static methods fail to surmount race conditions. Using a Min-Max Game approach, we propose an algorithm that can overcome the problems mentioned. We propose to employ a utility maximization approach to solve the resource provisioning and allocation problem. We implement a new factor into the game called the utility factor which considers the time and budget constraints of every user. Resources are provisioned for tasks having the highest utility for the corresponding resource.
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云计算中的博弈论资源分配
考虑到每天云用户数量的激增,为支持所有这些用户而提供资源的任务成为一个具有挑战性的问题。当资源分配不是最优时,用户可能面临高成本或性能问题。因此,为了在满足所有客户请求的同时最大化利润和资源利用率,云服务提供商必须找到针对不同条件自适应分配资源的方法。这是一个约束优化问题。每个向云提交请求的客户端都有自己的最佳利益。但是,这些客户机中的每一个都与其他客户机竞争,以获得所需的资源量。因此,每个客户都是这场竞争的参与者。因此,对该问题的初步分析表明,可以将其建模为客户之间的博弈。这个问题的博弈论模型为我们提供了利用博弈论概念找到最佳资源分配的能力。资源分配问题是NP-Hard,涉及VM分配和数据中心内部和可能的数据中心之间的迁移。由于请求的动态性质和数量,静态方法无法克服竞争条件。使用最小最大博弈方法,我们提出了一种可以克服上述问题的算法。我们建议采用效用最大化的方法来解决资源供给和分配问题。我们在游戏中添加了一个名为效用因子的新因素,它考虑了每个用户的时间和预算限制。资源分配给对相应资源具有最高效用的任务。
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