Towards the Next Generation of Extended Reality Wearables

O. Buruk, Juho Hamari
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引用次数: 2

Abstract

Extended reality (XR) systems are among the most prominent interactive environments of today’s entertainment. These systems are often complemented by supportive wearables such as haptic gloves or full–body suits. However, applications are usually limited to tactile feedback and gestural controls while other strong parts of wearables such as the performative, social and interactive features are neglected. To investigate the ways of designing wearables for playful XR environments by drawing upon these strong parts, we conducted five participatory design workshops with 25 participants. Our study resulted in 14 design concepts that were synthesized into three design themes that include 9 sub-themes, namely Virtual Costumes, Modification of Bodily Perception and Social Bioadaptivity. The knowledge created extends the design space of XR wearables and opens new paths for designers and researchers to explore.
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面向下一代扩展现实可穿戴设备
扩展现实(XR)系统是当今娱乐中最突出的交互环境之一。这些系统通常辅以支持性可穿戴设备,如触觉手套或全身套装。然而,应用通常仅限于触觉反馈和手势控制,而可穿戴设备的其他强大部分,如表演、社交和互动功能却被忽视了。为了研究如何利用这些强大的部件为有趣的XR环境设计可穿戴设备,我们举办了五次参与式设计研讨会,共有25名参与者。我们的研究产生了14个设计概念,并将其合成为三个设计主题,其中包括9个子主题,即虚拟服装,身体感知的修改和社会生物适应性。所创造的知识扩展了XR可穿戴设备的设计空间,并为设计师和研究人员开辟了新的探索途径。
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