Amê: an environment to learn and analyze adversarial search algorithms using stochastic card games

Ana Beatriz Cruz, Leonardo Preuss, J. Quadros, U. Souza, Sabrina Serique, Angélica Ogasawara, Eduardo Bezerra, Eduardo S. Ogasawara
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引用次数: 4

Abstract

Computer Science students are usually enthusiastic about learning Artificial Intelligence (AI) due to the possibility of developing computer games that incorporate AI behaviors. Under this scenario, Search Algorithms (SA) are a fundamental subject of AI for a broad variety of games. Implementing deterministic games, varying from tic-tac-toe to chess games, are commonly approaches used to teach AI. Considering the perspective of game playing, however, stochastic games are usually more fun to play, and are not much explored during AI learning process. Other approaches in AI learning include developing searching algorithms to compete against each other. These approaches are relevant and engaging, but they lack an environment that features both algorithm design and benchmarking capabilities. To address this issue, we present Amê -- an environment to support the learning process and analysis of adversarial search algorithms using a stochastic card game. We have conducted a pilot experiment with Computer Science students that developed different adversarial search algorithms for Hanafuda (a traditional Japanese card game).
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Amê:一个学习和分析使用随机纸牌游戏的对抗性搜索算法的环境
计算机科学专业的学生通常热衷于学习人工智能(AI),因为开发包含人工智能行为的电脑游戏是可能的。在这种情况下,搜索算法(SA)是各种游戏中AI的基本主题。执行确定性游戏(游戏邦注:从井字游戏到国际象棋)是教授AI的常用方法。然而,从游戏玩法的角度来看,随机游戏通常更有趣,并且在AI学习过程中没有太多的探索。人工智能学习的其他方法包括开发搜索算法来相互竞争。这些方法是相关的和引人入胜的,但它们缺乏一个具有算法设计和基准测试功能的环境。为了解决这个问题,我们提出了Amê——一个使用随机纸牌游戏支持对抗性搜索算法的学习过程和分析的环境。我们与计算机科学专业的学生进行了一项试点实验,为花打(一种传统的日本纸牌游戏)开发了不同的对抗性搜索算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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