{"title":"Regionally morphing objects for the genetic WASPAS-SVNS game scene generation algorithm","authors":"Aurimas Petrovas, R. Baušys","doi":"10.1109/ICECET55527.2022.9872949","DOIUrl":null,"url":null,"abstract":"Creative content assistance tools are gaining popularity as they allow one to reduce the time needed to create content in games and other media. Procedural generation allows us to create levels autonomously. The main objective of computational creativity is to replicate results, which are usually created by humans. Our tool is an extension of the genetic WASPAS-SVNS game scene generator. It adds variety to a functional game object type by adding an array of possible visual variations. The morphs of the objects are selected regionally and randomly based on a randomly selected point in the game scene. Results are generated for the 'wall' and 'empty space' object types by adding grass and tree objects to the initial object type. It adds creative value to the level of the game without breaking the rules of game design.","PeriodicalId":249012,"journal":{"name":"2022 International Conference on Electrical, Computer and Energy Technologies (ICECET)","volume":"48 11","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference on Electrical, Computer and Energy Technologies (ICECET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICECET55527.2022.9872949","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Creative content assistance tools are gaining popularity as they allow one to reduce the time needed to create content in games and other media. Procedural generation allows us to create levels autonomously. The main objective of computational creativity is to replicate results, which are usually created by humans. Our tool is an extension of the genetic WASPAS-SVNS game scene generator. It adds variety to a functional game object type by adding an array of possible visual variations. The morphs of the objects are selected regionally and randomly based on a randomly selected point in the game scene. Results are generated for the 'wall' and 'empty space' object types by adding grass and tree objects to the initial object type. It adds creative value to the level of the game without breaking the rules of game design.