3D Design Of Ancient Garments

M. Carrière, M. Skouras, S. Hahmann
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引用次数: 2

Abstract

3D Modeling of this kind of draped clothes worn by a virtual human body is a particularly challenging task in computer graphics primarily due to the combined difficulty of creating layers of numerous fine folds and draping a person with a procedure quite different from dressing modern clothes. We propose a procedural approach for synthesizing a toga draped around a virtual body by starting from a flat fabric. We recreate visible and invisible folds as well as layers of the garment. This approach is composed into different stages inspired by movements made by roman people as they put on their toga. To adjust the toga to the morphology of the 3D model, we present a technique to create the mesh of the toga that adapts to certain parameters of the human body. Using a physical-based simulator allows us to reach our final goal: A 3D model wearing a realistic toga.
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古代服装的三维设计
在计算机图形学中,对虚拟人体所穿的这种褶皱的衣服进行3D建模是一项特别具有挑战性的任务,主要是因为创建无数精细褶皱的层和用与穿着现代衣服完全不同的程序来悬挂一个人的综合困难。我们提出了一种程序性的方法,通过从一个平面织物开始,合成一个围绕虚拟身体的长袍。我们重建可见和不可见的褶皱以及服装的层次。这种方法由不同的阶段组成,灵感来自罗马人在穿上长袍时所做的动作。为了使长袍适应三维模型的形态,我们提出了一种创建适应人体某些参数的长袍网格的技术。使用基于物理的模拟器可以让我们达到我们的最终目标:一个3D模型穿着现实的长袍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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