Co-Designing Accessible Science Education Simulations with Blind and Visually-Impaired Teens

R. Michael Winters, E. Lynne Harden, Emily B. Moore
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引用次数: 8

Abstract

Design thinking is an approach to educational curriculum that builds empathy, encourages ideation, and fosters active problem solving through hands-on design projects. Embedding participatory “co-design” into design thinking curriculum offers students agency in finding solutions to real-world design challenges, which may support personal empowerment. An opportunity to explore this prospect arose in the design of sounds for an accessible interactive science-education simulation in the PhET Project. Over the course of three weeks, PhET researchers engaged blind and visually-impaired high-school students in a design thinking curriculum that included the co-design of sounds and auditory interactions for the Balloons and Static Electricity (BASE) sim. By the end of the curriculum, students had iterated through all aspects of design thinking and performed a quantitative evaluation of multiple sound prototypes. Furthermore, the group’s mean self-efficacy rating had increased. We reflect on our curriculum and the choices we made that helped enable the students to become authentic partners in sound design.
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与盲人和视障青少年共同设计无障碍科学教育模拟
设计思维是教育课程的一种方法,通过动手设计项目来建立同理心,鼓励创意,培养积极解决问题的能力。将参与式“协同设计”嵌入到设计思维课程中,为学生提供了寻找现实世界设计挑战解决方案的代理,这可能会支持个人赋权。探索这一前景的机会出现在PhET项目中为可访问的交互式科学教育模拟设计声音的过程中。在为期三周的课程中,PhET的研究人员让盲人和视障高中生参与设计思维课程,其中包括为气球和静电(BASE)模拟游戏共同设计声音和听觉互动。在课程结束时,学生们已经迭代了设计思维的各个方面,并对多个声音原型进行了定量评估。此外,这组人的平均自我效能评分也有所提高。我们反思我们的课程和我们所做的选择,帮助学生成为声音设计的真正合作伙伴。
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