The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments

Jeffrey W. Bertrand, David Brickler, Sabarish V. Babu, K. Madathil, Melissa Zelaya, T. Wang, J. Wagner, A. Gramopadhye, Jun Luo
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引用次数: 26

Abstract

The need for virtual reality applications for education and training involving bimanual dexterous activities has been increasing in recent years. However, it is unclear how the amount of correspondence between a virtual interaction metaphor to the real-world equivalent, otherwise known as dimensional symmetry, affects bimanual pscyhomotor skills training and how skills learned in the virtual simulation transfer to the real world. How does the number of degrees of freedom enhance or hinder the learning process? Does the increase in dimensional symmetry affect cognitive load? In an empirical evaluation, we compare the effectiveness of a natural 6-DOF interaction metaphor to a simplified 3-DOF metaphor. Our simulation interactively educates users in the step-by-step process of taking a precise measurement using calipers and micrometers in a simulated technical workbench environment. We conducted a usability study to evaluate the user experience and pedagogical benefits using measures including a pre and post cognition questionnaire over all levels of Bloom's taxonomy, workload assessment, system usability, and real world psychomotor assessment tasks. Results from the pre and post cognition questionnaires suggest that learning outcomes improved throughout all levels of Bloom's taxonomy for both conditions, and trends in the data suggest that the 6-DOF metaphor was more effective in real-world skill transference compared to the 3-DOF metaphor.
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维度对称在沉浸式虚拟环境中双手心理运动技能教育中的作用
近年来,对涉及双手灵巧活动的教育和培训的虚拟现实应用的需求一直在增加。然而,目前尚不清楚虚拟交互隐喻与现实世界对等物之间的对应量,即所谓的维度对称,如何影响双手心灵感应技能训练,以及在虚拟模拟中学习的技能如何转移到现实世界。自由度的数量是如何促进或阻碍学习过程的?维度对称性的增加会影响认知负荷吗?在实证评估中,我们比较了一个自然的6-DOF交互隐喻和一个简化的3-DOF交互隐喻的有效性。我们的模拟交互式地教育用户在一步一步的过程中,在模拟的技术工作台环境中使用卡尺和千分尺进行精确测量。我们进行了一项可用性研究,以评估用户体验和教学效益,使用的方法包括对布鲁姆分类法的所有层次进行认知问卷调查、工作量评估、系统可用性和现实世界的心理运动评估任务。认知问卷调查前后的结果表明,在布鲁姆分类的所有水平上,两种情况下的学习结果都有所改善,数据的趋势表明,与3-DOF隐喻相比,6-DOF隐喻在现实世界的技能迁移中更有效。
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