Real-time virtual hand controlling using OpenSceneGraph

Liao Jingtang, Zhao Gang, Tan Dunming, Xue Junjie
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引用次数: 1

Abstract

Recent decades have witnessed a dramatic increase in the popularity of virtual hand. And virtual hand interactions play an important role in the virtual reality like virtual assembly. In order to real-time control the virtual hand in the virtual environment. We firstly present the creation of virtual hand, including the polygonal modeling, the structuring of the database hierarchy and creation of degree of freedom (DOF) nodes. And also we demonstrate an approach for realtime control of virtual hand using OpenSceneGraph (OSG) by finding and manipulating DOF nodes and updating scenes using callback functions techniques. The driving data comes from the data glove collected. And the result shows that our virtual hand model has good kinematics properties and the real-time control proves successful.
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使用OpenSceneGraph的实时虚拟手控制
近几十年来,虚拟手的普及程度急剧上升。虚拟手交互在虚拟装配等虚拟现实中发挥着重要作用。以便在虚拟环境中实时控制虚拟手。首先介绍了虚拟手的创建,包括多边形建模、数据库层次结构和自由度节点的创建。我们还演示了一种使用OpenSceneGraph (OSG)通过查找和操纵自由度节点以及使用回调函数技术更新场景来实时控制虚拟手的方法。驾驶数据来自采集的数据手套。实验结果表明,该虚拟手模型具有良好的运动学性能,实时控制是成功的。
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