The Effect of Animations Using Real-world Analogies on Diverse Computer Systems Students

Zhen Wu, Rachel Puckett, Wonsun Ahn, Sherif Khattab, Luis Oliveira, Vinicius Petrucci
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Abstract

It is a challenge to engage students when teaching them abstract and complex computer systems concepts, such as buffer overflow, memory management, concurrent execution, and process synchronization. Past research has shown that interactive animation and real-life analogies make STEM concepts more approachable and help students achieve better learning outcomes. Based on these findings, we introduce interactive analogies into learning the concept of buffer overflow. More specifically, we created a dry-cleaning shop animation tool (https://scratch.mit.edu/projects/571317697/) targeting K-12 and undergraduate students. To assess the effectiveness of our tool, we are in the process of conducting a user study, in which students use our animation tool to learn about buffer overflow and take pre- and post-assessment on the concept. Our goal is to make CS learning more accessible to diverse students, regardless of their background and age.
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使用真实世界类比的动画对不同计算机系统学生的影响
在教授抽象和复杂的计算机系统概念(如缓冲区溢出、内存管理、并发执行和进程同步)时,吸引学生是一项挑战。过去的研究表明,互动动画和现实生活中的类比使STEM概念更容易接近,并帮助学生取得更好的学习成果。基于这些发现,我们引入交互类比来学习缓冲区溢出的概念。更具体地说,我们针对K-12和本科生创建了一个干洗店动画工具(https://scratch.mit.edu/projects/571317697/)。为了评估我们的工具的有效性,我们正在进行一项用户研究,学生们使用我们的动画工具来了解缓冲区溢出,并对这个概念进行前后评估。我们的目标是让不同背景和年龄的学生更容易接触到计算机科学学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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