Augmented Reality Game System Design for Stroke Rehabilitation Application

Ren-Guey Lee, Sheng-Chung Tien
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引用次数: 8

Abstract

By integrating the entertainment of games and the needs of rehabilitation, and utilizing Motor Assessment Scale (MAS) as the building blocks, we propose a game system developed for assessment of stroke rehabilitation by using augmented reality (AR) technology. By means of application of AR Markers and based on related parameters of Wii remotes, various assessment games have been implemented, and vivid pictures can be presented to users via a head-mounted display by seamless combination of real environment and virtual objects. This game system takes various assessment scales into consideration, and each scale is specifically designed and individually integrated to enable the relevant capacity for assessment of motor functions. According to the experimental results, the accuracy rate for users to successfully follow the game steps is 91.2%, and the accuracy rate of the system to assess the MAS categories is as high as 94.6%, which confirms the feasibility of our proposed and implemented rehabilitation game system.
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脑卒中康复应用的增强现实游戏系统设计
将游戏的娱乐性与康复需求相结合,以运动评估量表(MAS)为构建模块,提出了一种基于增强现实(AR)技术的卒中康复评估游戏系统。通过AR marker的应用,以Wii遥控器的相关参数为基础,实现了各种评估游戏,将真实环境与虚拟物体无缝结合,通过头戴式显示器向用户呈现生动的画面。该游戏系统考虑了各种评估量表,每个量表都是专门设计和单独集成的,以实现对运动功能的相关评估能力。根据实验结果,用户成功跟随游戏步骤的准确率为91.2%,系统对MAS类别的评估准确率高达94.6%,证实了我们提出并实现的康复游戏系统的可行性。
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