Development of Touch Interface Using LIDAR for Multi-user Interactions in Projection-based VR

Hojin Lee, Sunghyun Kim, S. Ryu, Junseok Lee, Koojoo Kwon, Sukhyun Lim, Eun-Seok Lee
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Abstract

Tangible user interfaces are frequently utilized in projection-based VR to merge virtual space into real large-scale environments. In this work, we introduce a LIDAR-based touch system that enables tangible touch interactions with five surfaces (four-sided walls and a floor) of a large room for projection-based VR. We develop a network of LIDAR distance sensors to identify touch events by multiple human users that can detect surrounding obstacles in any omnidirectional direction. We experiment with single-user and multi-user, multi-touch interaction scenarios in our specialized room-scale settings. As a result, we verified that our LIDAR network could provide appropriate feedback in real- time, with minimized human perception delay.
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基于投影的虚拟现实中基于激光雷达的多用户交互触摸界面的开发
在基于投影的虚拟现实中,经常使用有形的用户界面来将虚拟空间融合到真实的大规模环境中。在这项工作中,我们介绍了一种基于激光雷达的触摸系统,该系统可以与基于投影的VR的大房间的五个表面(四面墙壁和地板)进行有形的触摸交互。我们开发了一个激光雷达距离传感器网络,用于识别多个人类用户的触摸事件,可以在任何全方位方向检测周围的障碍物。我们在专门的房间尺度设置中,对单用户和多用户、多点触摸交互场景进行了实验。因此,我们验证了我们的激光雷达网络可以在最小化人类感知延迟的情况下提供适当的实时反馈。
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