Places in spaces: common ground in virtual worlds

N. Shami, T. Erickson, W. Kellogg, David W. Levine
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引用次数: 1

Abstract

Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of this assertion through an examination of a semi-structured activity among hundreds of users held in a virtual world. Through the idea of 'implicit grounding', we argue that the affordances of contextualized space can allow users to achieve common ground in a low information volume, low clarification need activity. We use the success of the event to re-examine and extend Clark and Brennan's work on grounding in communication.
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空间中的位置:虚拟世界中的共同点
虚拟世界可以让对话参与者在信息量和澄清需求较低的情况下达成共识。我们通过对虚拟世界中数百名用户的半结构化活动的检查来支持这一断言。通过“隐含基础”的概念,我们认为情境化空间的启示可以让用户在低信息量、低澄清需求的活动中实现共同点。我们利用这次活动的成功来重新审视和扩展克拉克和布伦南关于沟通基础的工作。
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