BrightLights: Gamifying Data Capture for Situational Visual Impairments

Kerr Macpherson, Garreth W. Tigwell, R. Menzies, David R. Flatla
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引用次数: 6

Abstract

With the growing popularity of mobile devices, Situational Visual Impairments (SVIs) can cause accessibility challenges. When addressing SVIs, interface and content designers are lacking guidelines based on empirically-determined SVI contrast sensitivities. To address this, we developed BrightLights -- a game that collects screen-content-contrast data in-the-wild that will enable new SVI-pertinent contrast ratio recommendations. In our evaluation with 15 participants, we found significantly worse performance with low screen brightness versus medium or high screen brightness, showing that BrightLights is sensitive to at least one factor that contributes to SVI (screen brightness). Once validated for in-the-wild deployment, BrightLights data will finally help designers address SVIs through their designs.
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BrightLights:情境视觉障碍的游戏化数据捕获
随着移动设备的日益普及,情景视觉障碍(SVIs)可能会带来可访问性挑战。在处理SVI时,界面和内容设计人员缺乏基于经验确定的SVI对比度灵敏度的指导方针。为了解决这个问题,我们开发了BrightLights——一款收集屏幕内容对比度数据的游戏,它将支持新的svi相关对比度建议。在我们对15名参与者的评估中,我们发现低屏幕亮度比中等或高屏幕亮度的表现明显更差,这表明BrightLights对至少一个影响SVI(屏幕亮度)的因素很敏感。一旦在野外部署中得到验证,BrightLights数据将最终帮助设计师通过他们的设计来解决svi问题。
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