Human-agent Interaction based on Game Theory: Case of a road traffic supervision task

Martial Razakatiana, C. Kolski, R. Mandiau, Thomas Mahatody
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引用次数: 3

Abstract

This work contributes to the field of human-system interaction modeling through an artificial intelligence approach. It focuses on the cooperative realization of a complex task. For this purpose, we propose a human-agent interaction model based on game theory to describe the decision making between the human operator and the assistant agent. The proposed model is based on searching Nash equilibria for a repeated two-player game in which each player has a choice between two actions. In particular, the assistant agent knows how to calculate the equilibrium that depends on information coming from the context (human operator and work environment). This approach allows us to consider a context aware human-machine system. Then, the assistant agent knows how to optimize its intervention with regard to the human operator assisted by this agent during a complex task. For the validation of our model, we highlight the efficiency of the assistant agent using this principle by considering a road traffic simulator using Netlogo. An analysis of the simulation results is provided to illustrate the effectiveness of our approach.
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基于博弈论的人-代理交互:以道路交通监管任务为例
这项工作通过人工智能方法为人类系统交互建模领域做出了贡献。它关注的是复杂任务的协同实现。为此,我们提出了一个基于博弈论的人-代理交互模型来描述人类操作员和助理代理之间的决策。所提出的模型是基于搜索一个重复的双人博弈的纳什均衡,其中每个参与者都有两个行动之间的选择。特别是,助理代理知道如何计算依赖于来自上下文(人类操作员和工作环境)的信息的平衡。这种方法允许我们考虑上下文感知的人机系统。然后,在复杂的任务中,助理代理知道如何优化其对由该代理辅助的人类操作员的干预。为了验证我们的模型,我们通过考虑使用Netlogo的道路交通模拟器来强调使用该原理的助理代理的效率。仿真结果的分析说明了该方法的有效性。
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