Real-time horizon-based reflection occlusion

Xin Zhao, Xubo Yang
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引用次数: 2

Abstract

Reflection occlusion(RO) method can yield the self-occluded effect when using environment maps to produce a reflection scene. In most modern renderers the common approaches to achieve RO are the ray-trace method and the static reflection maps method. We propose screen-space reflection occlusion(SSRO) method to compute RO in screen-space like screen-space ambient occlusion in [Bavoil et al. 2008] and screen-space directional occlusion in [Ritschel et al. 2009]. Our different strategies for both calculating the occlusion value and sampling in the depth image enable SSRO to calculate RO in real-time and to deal with dynamic scenes, variational lighting environments and changing views.
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实时基于水平的反射遮挡
反射遮挡(RO)方法在使用环境贴图制作反射场景时可以产生自遮挡效果。在大多数现代渲染器中,实现RO的常用方法是光线追踪方法和静态反射映射方法。我们提出了屏幕空间反射遮挡(SSRO)方法来计算屏幕空间中的RO,如[Bavoil et al. 2008]中的屏幕空间环境遮挡和[Ritschel et al. 2009]中的屏幕空间定向遮挡。我们在深度图像中计算遮挡值和采样的不同策略使SSRO能够实时计算RO,并处理动态场景,多变的照明环境和不断变化的视图。
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