Multi-platform user interface construction: a challenge for software engineering-in-the-small

J. Bishop
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引用次数: 21

Abstract

The popular view of software engineering focuses on managing teams of people to produce large systems. This paper addresses a different angle of software engineering, that of development for re-use and portability. We consider how an essential part of most software products - the user interface - can be successfully engineered so that it can be portable across multiple platforms and on multiple devices. Our research has identified the structure of the problem domain, and we have filled in some of the answers. We investigate promising solutions from the model-driven frameworks of the 1990s, to modern XML-based specification notations (Views, XUL, XIML, XAML), multi-platform toolkits (Qt and Gtk), and our new work, Mirrors which pioneers reflective libraries. The methodology on which Views and Mirrors is based enables existing GUI libraries to be transported to new operating systems. The paper also identifies cross-cutting challenges related to education, standardization and the impact of mobile and tangible devices on the future design of UIs. This paper seeks to position user interface construction as an important challenge in software engineering, worthy of ongoing research.
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多平台用户界面构建:对小型软件工程的挑战
软件工程的流行观点关注于管理人员团队以生产大型系统。本文讨论了软件工程的另一个角度,即为重用和可移植性而开发。我们考虑如何成功地设计大多数软件产品的基本部分——用户界面,使其能够在多个平台和多个设备上进行移植。我们的研究已经确定了问题域的结构,并且我们已经填写了一些答案。我们研究了有前途的解决方案,从20世纪90年代的模型驱动框架,到现代基于xml的规范符号(Views, XUL, XIML, XAML),多平台工具包(Qt和Gtk),以及我们的新工作,mirror,它开创了反射库。视图和镜像所基于的方法允许将现有的GUI库传输到新的操作系统。本文还确定了与教育、标准化以及移动和有形设备对未来ui设计的影响相关的跨领域挑战。本文试图将用户界面构建定位为软件工程中的一个重要挑战,值得继续研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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