Chameleon: an interactive texture-based rendering framework for visualizing three-dimensional vector fields

Guo-Shi Li, U. Bordoloi, Han-Wei Shen
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引用次数: 42

Abstract

In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume rendering framework allowing the user to compute three-dimensional flow textures interactively, and to modify the appearance of the visualization on the fly. To achieve our goal, we decouple the visualization pipeline into two disjoint stages. First, streamlines are generated from the 3D vector data. Various geometric properties of the streamlines are extracted and converted into a volumetric form using a hardware-assisted slice sweeping algorithm. In the second phase of the algorithm, the attributes stored in the volume are used as texture coordinates to look up an appearance texture to generate both informative and aesthetic representations of the underlying vector field. Users can change the input textures and instantaneously visualize the rendering results. With our algorithm, visualizations with enhanced structural perception using various visual cues can be rendered in real time. A myriad of existing geometry-based and texture-based visualization techniques can also be emulated.
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变色龙:一个交互式的基于纹理的渲染框架,用于可视化三维矢量场
本文提出了一种基于纹理的交互式三维矢量场可视化技术。该算法的目标是提供一个通用的体绘制框架,允许用户交互式地计算三维流纹理,并动态地修改可视化的外观。为了实现我们的目标,我们将可视化管道解耦为两个不相交的阶段。首先,从三维矢量数据生成流线。利用硬件辅助切片扫描算法提取流线的各种几何属性并将其转换为体积形式。在算法的第二阶段,使用存储在体中的属性作为纹理坐标来查找外观纹理,以生成底层向量场的信息和美学表示。用户可以更改输入纹理,并立即可视化渲染结果。使用我们的算法,可以使用各种视觉线索实时渲染具有增强结构感知的可视化。无数现有的基于几何和基于纹理的可视化技术也可以被模拟。
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