Monte Carlo methods for physically based volume rendering

Jan Novák, Iliyan Georgiev, Johannes Hanika, Jaroslav Křivánek, Wojciech Jarosz
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引用次数: 22

Abstract

We survey methods that utilize Monte Carlo (MC) integration to simulate light transport in scenes with participatingmedia. The goal of this course is to complement a recent Eurographics 2018 stateof-the-art report providing a broad overview of most techniques developed to date, including a few methods from neutron transport, with a focus on concepts that are most relevant to CG practitioners. The wide adoption of path-tracing algorithms in high-end realistic rendering has stimulated many diverse research initiatives aimed at efficiently rendering scenes with participatingmedia. More computational power has enabled holistic approaches that tie volumetric effects and surface scattering together and simplify authoring workflows. Methods that were previously assumed to be incompatible have been unified to allow renderers to benefit from each method’s respective strengths. Generally, investigations have shifted away from specialized solutions, e.g. for singleor multiplescattering approximations or analytical methods, towards the more versatile Monte Carlo algorithms that are currently enjoying a widespread success in many production settings. The goal of this course is to provide the audience with a deep, up-to-date understanding of key techniques for free-path sampling, transmittance estimation, and light-path construction in participating media, including those that are presently utilized in production rendering systems. We present a coherent overview of the fundamental building blocks and we contrast the various advanced methods that build on them, providing attendees with guidance for implementing existing solutions and developing new ones. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s). SIGGRAPH ’18 Courses, August 12-16, 2018, Vancouver, BC, Canada © 2018 Copyright held by the owner/author(s). ACM ISBN 978-1-4503-5809-5/18/08. https://doi.org/10.1145/3214834.3214877 CCS CONCEPTS • Computing methodologies → Computer graphics; Rendering; Ray tracing;
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基于物理体绘制的蒙特卡罗方法
我们调查了利用蒙特卡罗(MC)集成来模拟具有参与媒体的场景中的光传输的方法。本课程的目标是补充最近的Eurographics 2018年最先进的报告,提供迄今为止开发的大多数技术的广泛概述,包括中子输运的一些方法,重点是与CG从业者最相关的概念。路径跟踪算法在高端逼真渲染中的广泛应用激发了许多不同的研究活动,旨在有效地使用参与媒体渲染场景。更多的计算能力使整体方法能够将体积效应和表面散射结合在一起,并简化创作工作流程。以前被认为不兼容的方法已经统一,以允许呈现程序从每个方法各自的优势中受益。一般来说,研究已经从专门的解决方案,例如单散射或多散射近似或分析方法,转向更通用的蒙特卡罗算法,目前在许多生产环境中取得了广泛的成功。本课程的目标是为观众提供对自由路径采样,透射率估计和光路构建的关键技术的深入,最新的理解,包括目前在生产渲染系统中使用的媒体。我们对基本构建块进行了连贯的概述,并对比了建立在它们之上的各种高级方法,为与会者提供了实施现有解决方案和开发新解决方案的指导。允许制作部分或全部作品的数字或硬拷贝供个人或课堂使用,但不收取任何费用,前提是制作或分发副本不是为了盈利或商业利益,并且副本在第一页上带有本通知和完整的引用。本作品的第三方组件的版权必须得到尊重。对于所有其他用途,请联系所有者/作者。2018年8月12日至16日,加拿大温哥华,SIGGRAPH ' 18课程©2018版权归所有人/作者所有。Acm isbn 978-1-4503-5809-5/18/08。https://doi.org/10.1145/3214834.3214877 CCS概念•计算方法→计算机图形学;呈现;射线追踪;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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