Distributed DeepThought: Synchronising complex network multi-player games in a scalable and flexible manner

Karsten Pedersen, C. Gatzidis, Barry Northern
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引用次数: 2

Abstract

We propose a solution to avoid stability, security and performance concerns in multi-player games. This should lead to greater scalability in existing multi-player games but could also provide a way to implement multi-player functionality in an existing single-player game whilst ensuring the code-base stays organised and robust without requiring large modifications to the existing architecture. The ideas presented in this publication aim to provide a scalable solution not just to the end product but also to the code base in order to ensure greater ease in future maintainability and expansion.
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分布式DeepThought:以可扩展和灵活的方式同步复杂的网络多人游戏
我们提出了一个解决方案,以避免稳定性,安全性和性能问题在多人游戏。这将在现有的多人游戏中带来更大的可扩展性,但也可以提供一种在现有的单人游戏中执行多人功能的方法,同时确保代码库保持组织和健壮,而无需对现有架构进行大量修改。本出版物中提出的思想旨在提供一种可伸缩的解决方案,不仅适用于最终产品,也适用于代码库,以确保未来更容易维护和扩展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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