An intelligent multi-agent distributed battlefield via Multi-Token Message Passing

D. Megherbi, Jelena Radumilo-Franklin
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引用次数: 9

Abstract

The main focus of this paper is on issues related to communications, load balancing, resource sharing and allocation in a distributed computing system, as applied to battlefield simulation. We present a distributed architecture of a middleware and algorithms for communications, scheduling and load balancing. In the proposed distributed architecture the nodes use the Multi-Token Message Passing Interface (MPI) over the message based Myrinet communication system, namely the GM protocol, on a Gigabit Myrinet switch to communicate with each other. As we show here this brings in additional implementation challenges regarding (a) the safe usage of threads and MPI, (b) expanding MPI to support additional data-types specific to the sought battlefield simulation applications, and (3) modifying MPI to achieve equal distribution of load among nodes. The main task in load balancing is to keep load equally distributed among the computing nodes, and yet keep the notion of geographically distributed agents transparent. An additional challenge is posed by the fact that when the application is running, load balancing has to be continuously adapted- i.e. no run-time stopping is allowed to redistribute the load among nodes.
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基于多令牌消息传递的智能多智能体分布式战场
本文主要研究了分布式计算系统中的通信、负载平衡、资源共享和分配等问题,并将其应用于战场仿真。我们提出了一个中间件的分布式架构和通信、调度和负载平衡算法。在所提出的分布式体系结构中,节点使用基于消息的Myrinet通信系统(即GM协议)上的多令牌消息传递接口(MPI)在千兆Myrinet交换机上相互通信。正如我们在这里展示的那样,这带来了额外的实现挑战,涉及(a)线程和MPI的安全使用,(b)扩展MPI以支持特定于所寻求的战场模拟应用程序的其他数据类型,以及(3)修改MPI以实现节点之间的负载均衡分配。负载平衡的主要任务是保持负载在计算节点之间均匀分布,同时保持地理上分布式代理的概念透明。另一个挑战是,当应用程序运行时,必须不断调整负载平衡——即不允许运行时停止以在节点之间重新分配负载。
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