Quantifying Patterns and Programming Strategies in Block-Based Programming Environments

Max Kesselbacher, A. Bollin
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引用次数: 3

Abstract

Pupils are often first exposed to programming in block-based programming environments like Scratch. Identifying and measuring the previous experience of students learning to program is a key to improve the teaching of programming. In this contribution, we outline an approach to measure and evaluate programming interactions with the block-based programming environment Scratch. First results, obtained with eight upper secondary school students, show that programming skills and patterns can be quantified with interaction metrics measured during program construction. The aim is a more fine-grained identification and assessment of programming skills.
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基于块的编程环境中的量化模式和编程策略
学生第一次接触编程通常是在像Scratch这样的基于块的编程环境中。识别和衡量学生以前学习程序设计的经验是改进程序设计教学的关键。在本文中,我们概述了一种测量和评估与基于块的编程环境Scratch的编程交互的方法。第一个结果是由8名高中学生获得的,结果表明编程技能和模式可以通过在程序构建过程中测量的交互度量来量化。其目的是对编程技能进行更细粒度的识别和评估。
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