Multitrajectory simulation performance for varying scenario sizes

J. B. Gilmer, F. J. Sullivan
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引用次数: 9

Abstract

Multitrajectory Simulation allows random events in a simulation to generate multiple trajectories, a technique called "splitting", with explicit management of the set of trajectories. The goal is to gain a better understanding of the possible outcome set of the simulation and scenario. This has been applied to a prototype combat simulation, "eaglet" which was designed to have similar, but simpler, representations of the features of the "Eagle" simulation used for Army analyses. The study compared the number of multitrajectory simulation trajectories with numbers of stochastic replications to experimentally determining the rate of convergence to a definitive outcome set. The definitive set was determined using very large numbers of replications to develop a plot of loss exchange ratio versus losses of one side. This was repeated with scenarios of from 40 to 320 units. While the multitrajectory technique gave superior results in general as expected, there were some anomalies, particularly in the smallest scenario, that illustrate limitations of the technique and the assessment method used. 1 BACKGROUND The goal of multitrajectory simulation is to explore the outcome space of a simulation, that is, the set of all possible outcomes, more systematically and less expensively (for a given quality of understanding) than can be achieved with conventional stochastic simulation. This may be considered a variance reduction technique, but the analysis goals may be formulated not only in terms of better estimates of statistical properties of the outcome set, e.g. a mean and variance for Measures of Effectiveness (MOEs), but also representative instances of extreme behavior or other "interesting" cases (Al-Hassan, Gilmer, and Sullivan 1997). The heart of the proposed method is to explicitly track each possible trajectory, as illustrated in Figure 1. When an event that would normally be stochastic occurs, instead of one outcome, multiple outcomes are generated, each constituting a trajectory having its own state. Because the trajectory bifurcates, this is also referred to as "splitting", with "cloning" of the state. In concept, such a multiple trajectory simulation is integrated with its support system in such a way that its use provides outcomes with probabilities associated with each, an accounting for the key events or circumstances leading to the differences, and some measure of confidence in these results.
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不同场景大小的多轨迹仿真性能
多轨迹仿真允许模拟中的随机事件生成多个轨迹,这种技术称为“分裂”,并对轨迹集进行显式管理。目标是更好地理解模拟和场景的可能结果集。这已经被应用于一个原型战斗模拟,“小鹰”,它被设计成具有类似的,但更简单的,用于陆军分析的“鹰”模拟的特征表示。该研究将多轨迹模拟轨迹的数量与随机重复的数量进行了比较,以实验确定收敛到确定结果集的速度。最终的集合是通过大量的重复来确定的,以形成一个损失交换比与一侧损失的图。在40到320个单位的场景中重复了这一过程。虽然多轨迹技术总体上如预期的那样提供了更好的结果,但也存在一些异常情况,特别是在最小的场景中,这说明了该技术和所使用的评估方法的局限性。多轨迹模拟的目标是探索模拟的结果空间,即所有可能结果的集合,比传统的随机模拟更系统和更便宜(对于给定的理解质量)。这可以被认为是一种减少方差的技术,但分析目标不仅可以根据更好地估计结果集的统计特性来制定,例如有效性度量(MOEs)的平均值和方差,还可以根据极端行为的代表性实例或其他“有趣的”案例(Al-Hassan, Gilmer, and Sullivan, 1997)。所建议的方法的核心是显式地跟踪每个可能的轨迹,如图1所示。当一个通常是随机的事件发生时,会产生多个结果,而不是一个结果,每个结果都构成一个有自己状态的轨迹。因为轨迹分叉,这也被称为“分裂”,与状态的“克隆”。从概念上讲,这种多轨迹模拟与它的支持系统集成在一起,它的使用提供了与每个结果相关的概率,对导致差异的关键事件或情况的说明,以及对这些结果的一些信心度量。
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