A project-problem based learning approach for appreciating ancient cultural heritage through technologies: Realizing mystical buildings in Dunhuang Mural

Pit Ho Patrio Chiu, Tsz Ki Frankie Fan, Siu Wo Tarloff Im, S. Cheng, Lisa L. S. Chui, Lin Li, Dennis Y. W. Liu
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引用次数: 4

Abstract

This paper reports a project-problem based learning approach for motivating technically skilled students to learn and appreciate cultural heritage, a discipline which is unrelated to their own majors. A group of undergraduate students participated in this pilot project. They were placed in an interdisciplinary environment, instructed to apply 3D design and 3D printing technologies to realize ancient drawings of buildings found in the Dunhuang Mural from the Tang Dynasty, China (618–907 AD). Self-learning and peer-learning pedagogies were adopted in the project, they guided students to overcome the challenges and attain the project outcomes. All participants had successfully completed the assigned tasks and their achievements were recognized in a public exhibition. From the qualitative and quantitative feedbacks, participants reported statistically significant improvement in their perceptions of learning and appreciating cultural heritage through the project. It also revealed that peer-learning was essential for them to complete the 3D designs, while self-learning was adopted in learning cultural heritage knowledge.
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基于项目问题的技术欣赏古文化遗产的学习方法——敦煌壁画中神秘建筑的实现
本文报道了一种基于项目问题的学习方法,以激励技术熟练的学生学习和欣赏文化遗产,这是一门与他们自己的专业无关的学科。一组本科生参加了这个试点项目。他们被安排在一个跨学科的环境中,指导他们运用3D设计和3D打印技术来实现中国唐代敦煌壁画(公元618-907年)中发现的古代建筑图纸。项目采用自主学习和同侪学习的教学方法,引导学生克服挑战,取得项目成果。所有参加者均圆满完成任务,并在公开展览中表扬他们的成就。从定性和定量的反馈来看,参与者报告说,通过该项目,他们在学习和欣赏文化遗产的观念上有了统计上的显著改善。研究还发现,在完成三维设计的过程中,同侪学习是必不可少的,而在文化遗产知识的学习中,他们采用了自学的方式。
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