Hand therapist: A rehabilitation approach based on wearable technology and video gaming

Rastislav Lipovský, H. Ferreira
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引用次数: 25

Abstract

Hand impairment after stroke is quite debilitating. Present hand rehabilitation approaches, although useful, are still limited as they often require the constant help of a technician or caregiver and also because they are based on repetitive training which may be demo-tivating [1]. More advanced approaches are in development including the use of robotized systems [2]. Nonetheless, these systems are still expensive and require expert support. Here, we show the proof-of-concept of a hand rehabilitation system, dubbed “hand therapist”, inspired in video gaming devices and software which is comprised of the Myo armband, a home-built robotic glove and Unity3D, a video game development engine. With this approach we aim at a solution that combines performance, low-cost and engagement/motivation in hand therapy. The Myo armband is a ~200 euros wearable device comprised of a 9-axis inertial measurement unit (IMU) and 8 electromyography (EMG) sensors [3]. The device thus provides two kinds of data, spatial and gestural data, respectively. Spatial data informs about the orientation and movement of the user's arm whilst gestural data informs what the user is doing with his/her hand in the form of one of several pre-set poses. All data is communicated via Bluetooth with Unity3D. A ~100 euros robotic glove was built based on a sports glove, nylon wiring, two stepper motors for hand opening/closing, and an Arduino Uno board for control and communication with Unity3D. Touch buttons were also used to detect a fully opened/closed hand. A game was built in Unity 3D for hand training in which the user must grab, hold, transport and drop a cube in several increasingly difficult puzzle levels. In the game the user sees virtual hands/arms that replicates the user's movements such that the user can feel more immersed in the game. Presently, the game works as follows: the user wears the Myo armband in the healthy forearm and executes the required movements, which are translated into the movement of the virtual hand/arm. Hand movements are then replicated into the movement of the robotic glove the user wears in the impaired hand. These movements are also simultaneous translated into the movement of a corresponding virtual hand/arm. So far the system was tested only with healthy subjects, but tests with stroke patients are planned. In the future, we also plan to combine the system with an additional Myo armband unit such that is possible to monitor both hand/arms simultaneously for an improved interaction of the user with the game. In this work we proposed a low-cost (<;500 euros) and engaging solution for hand rehabilitation is possible based on gaming devices and software. Future studies with patients are still required.
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手部治疗师:一种基于可穿戴技术和视频游戏的康复方法
中风后的手部损伤是相当虚弱的。目前的手部康复方法虽然有用,但仍有局限性,因为它们通常需要技术人员或护理人员的持续帮助,而且它们基于重复训练,这可能会使人失去动力[1]。更先进的方法正在开发中,包括使用机器人系统[2]。尽管如此,这些系统仍然很昂贵,需要专家的支持。在这里,我们展示了一个手部康复系统的概念验证,被称为“手部治疗师”,灵感来自视频游戏设备和软件,包括Myo臂带,自制机器人手套和Unity3D,一个视频游戏开发引擎。通过这种方法,我们的目标是在手部治疗中结合性能、低成本和参与/动机的解决方案。Myo臂带是一款售价约200欧元的可穿戴设备,由一个9轴惯性测量单元(IMU)和8个肌电(EMG)传感器组成[3]。因此,该设备分别提供两种数据,空间和手势数据。空间数据告知用户手臂的方向和运动,而手势数据告知用户以几个预先设定的姿势之一的形式用他/她的手做什么。所有数据都通过蓝牙与Unity3D进行通信。一个约100欧元的机器人手套是基于一个运动手套,尼龙布线,两个用于手打开/关闭的步进电机,以及一个用于控制和与Unity3D通信的Arduino Uno板。触摸按钮也用于检测完全张开/闭合的手。一款基于Unity 3D的手部训练游戏中,用户必须在几个难度越来越大的谜题关卡中抓住、握住、运输和丢弃一个立方体。在游戏中,用户可以看到复制用户动作的虚拟手/手臂,从而让用户更加沉浸在游戏中。目前,游戏的工作原理是这样的:用户在健康的前臂上佩戴Myo臂章,并执行所需的动作,这些动作被转化为虚拟手/手臂的动作。然后,手的运动被复制到用户戴在受损手上的机器人手套的运动中。这些动作也同时转化为相应的虚拟手/手臂的动作。到目前为止,该系统仅在健康受试者身上进行了测试,但计划对中风患者进行测试。在未来,我们还计划将该系统与一个额外的Myo臂带单元结合起来,这样就可以同时监控两只手/手臂,以改善用户与游戏的互动。在这项工作中,我们提出了一种基于游戏设备和软件的低成本(<;500欧元)和引人入胜的手部康复解决方案。仍需要对患者进行进一步的研究。
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