Drawing Random Floating-point Numbers from an Interval

F. Goualard
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引用次数: 1

Abstract

Drawing a floating-point number uniformly at random from an interval [a, b) is usually performed by a location-scale transformation of some floating-point number drawn uniformly from [0, 1). Due to the weak properties of floating-point arithmetic, such a transformation cannot ensure respect of the bounds, uniformity or spatial equidistributivity. We investigate and quantify precisely these shortcomings while reviewing the actual implementations of the method in major programming languages and libraries, and we propose a simple algorithm to avoid these shortcomings without compromising performances.
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从间隔中抽取随机浮点数
从区间[a, b)中均匀随机抽取一个浮点数,通常是对从区间[0,1)中均匀抽取的某个浮点数进行位置尺度变换。由于浮点算术的弱性质,这种变换不能保证尊重边界、均匀性或空间等分布性。在回顾该方法在主要编程语言和库中的实际实现时,我们精确地调查和量化了这些缺点,并提出了一个简单的算法来避免这些缺点而不影响性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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