Java nano patterns: a set of reusable objects

ACM SE '10 Pub Date : 2010-04-15 DOI:10.1145/1900008.1900089
Feras A. Batarseh
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引用次数: 16

Abstract

Software patterns are used in many applications and domains. They reduce time, effort and cost as they increase reliability, reusability and testability when used for developing software systems. Although they have been criticized for their high level of abstraction, design patterns are the most commonplace patterns used. Furthermore, micro patterns are introduced in the literature. They have a lower level of abstraction and deal with Java software programs at the level of a class while design patterns describe the system design in general. In this paper, I am introducing a lower level of abstraction for Java patterns. Nano patterns are a group of reusable methods that are frequently used in Java software development. Sixteen nano patterns are defined into five groups, according to their privileges, nature and functionality. Additionally, I provide experimentation and initial results and conclude that nano patterns reduce more time, effort and cost for a Java-based software project.
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Java纳米模式:一组可重用对象
软件模式在许多应用程序和领域中使用。当用于开发软件系统时,它们增加了可靠性、可重用性和可测试性,从而减少了时间、精力和成本。尽管设计模式因其高度抽象而受到批评,但设计模式是最常用的模式。此外,文献中还介绍了微模式。它们具有较低的抽象层次,并在类的层次上处理Java软件程序,而设计模式一般描述系统设计。在本文中,我将为Java模式引入一个较低层次的抽象。纳米模式是一组在Java软件开发中经常使用的可重用方法。16种纳米图案根据其特权、性质和功能被定义为五组。此外,我还提供了实验和初步结果,并得出结论:纳米模式为基于java的软件项目减少了更多的时间、精力和成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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