Handling dynamic changes in hierarchical radiosity through interaction meshes

S. Carré, J. Deniel, E. Guillou, K. Bouatouch
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引用次数: 2

Abstract

The paper describes a radiosity method well suited to dynamic changes while requiring less memory compared to classical hierarchical radiosity. Our method relies on the concept of interaction meshes and does not need any computation of links between patches. The light originating at emitters and arriving at a receiving input surface is stored on separate meshes, each one corresponding to an emitter-receiver pair. These meshes are called interaction meshes and facilitate the handling of dynamic changes since for each input surface the surfaces illuminating it can be determined very quickly. The second advantage of the method is the use of a refinement criterion based on the comparison between the illuminances (illuminance is a photometric quantity equivalent to irradiance) over the receiving surfaces reconstructed from the interaction meshes. This criterion makes possible the use of artificial and natural lighting. Finally, this meshing technique is well suited to multigridding resolution systems for which the interaction meshes are not refined but recomputed at each iteration without cumulating error due to earlier iterations.
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通过交互网格处理分层辐射的动态变化
本文描述了一种适合动态变化的辐射度方法,与传统的分层辐射度方法相比,它需要更少的内存。我们的方法依赖于相互作用网格的概念,不需要计算补丁之间的链接。从发射器发出并到达接收输入表面的光存储在单独的网格中,每个网格对应于发射器-接收器对。这些网格被称为交互网格,便于处理动态变化,因为对于每个输入表面,照亮它的表面可以非常快速地确定。该方法的第二个优点是使用了基于从相互作用网格重建的接收表面上的照度(照度是相当于辐照度的光度量)之间比较的改进准则。这一标准使得人工照明和自然光的使用成为可能。最后,该网格划分技术非常适合多网格划分分辨率系统,该系统不需要对交互网格进行细化,而是在每次迭代时重新计算,而不会由于先前的迭代而产生累积误差。
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