Dynamic Occlusion Handling for Real Time Object Perception

Ignacio Cuiral-Zueco, G. López-Nicolás
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引用次数: 1

Abstract

An RGB-D based occlusion-handling camera position computation method for proper object perception has been designed and implemented. This proposal is an improved alternative to our previous optimisation-based approach where the contribution is twofold: this new method is geometric-based and it is also able to handle dynamic occlusions. This approach makes extensive use of a ray-projection model where a key aspect is that the solution space is defined within a sphere surface around the object. The method has been designed with a view to robotic applications and therefore provides robust and versatile features. Therefore, it does not require training nor prior knowledge of the scene, making it suitable for diverse applications and scenarios. Satisfactory results have been obtained with real time experiments.
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实时对象感知的动态遮挡处理
设计并实现了一种基于RGB-D的遮挡处理相机位置计算方法。该建议是我们之前基于优化的方法的改进替代方案,其中贡献是双重的:这种新方法是基于几何的,它也能够处理动态遮挡。这种方法广泛使用射线投影模型,其中一个关键方面是在物体周围的球体表面内定义解空间。该方法的设计着眼于机器人应用,因此提供了鲁棒性和通用性。因此,它不需要训练,也不需要预先了解场景,适合各种应用和场景。通过实时实验,取得了满意的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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