Collaborative Rehabilitation Support System: A Comprehensive Solution for Everyday Rehab

Ziying Tang, Sonia Lawson, David Messing, Jin Guo, Ted Smith, Jinjuan Feng
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引用次数: 3

Abstract

Repetitive rehabilitation exercises on a regular basis are crucial for enhancing and restoring functional ability and quality of life to those with cognitive and physical disabilities such as stroke. However, a good proportion of patients are often non-compliant to the repetitive exercise regimen prescribed by their therapists. This may be due to a variety of factors including lack of motivation. Although interactive gaming systems such as the Wii by Nintendo and haptic devices have been introduced to make repetitive actions more fun and engaging for typically functioning individuals, challenges still remain for those who have some impairment. Expensive and complicated gaming systems are still not widely used by those with disabilities. In addition, therapists and caregivers, who play an important role in rehabilitation, have not been sufficiently involved. To address these problems as they pertain to people with disabilities, we propose a collaborative rehabilitation support system (CRSS) where mobile-based interactive games are included. Through our approach, we expand in-home rehabilitation to self-rehabilitation which allows users to perform rehab anywhere and anytime. A pilot study involving stroke survivors, caregivers, therapists and physicians was conducted to evaluate our system, and users' feedback is highly positive.
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协同康复支持系统:日常康复的综合解决方案
对于那些有认知和身体残疾(如中风)的人来说,定期进行重复的康复训练对于增强和恢复功能能力和生活质量至关重要。然而,很大一部分患者往往不遵守治疗师规定的重复性运动方案。这可能是由于多种因素造成的,包括缺乏动力。尽管任天堂的Wii等互动游戏系统和触觉设备已经被引入,使重复性动作对正常功能的人来说更加有趣和吸引人,但对于那些有一些损伤的人来说,挑战仍然存在。昂贵而复杂的游戏系统仍未被残障人士广泛使用。此外,在康复中发挥重要作用的治疗师和护理人员没有充分参与。为了解决这些与残疾人有关的问题,我们提出了一个协作康复支持系统(CRSS),其中包括基于移动设备的互动游戏。通过我们的方法,我们将家庭康复扩展到自我康复,允许用户随时随地进行康复。一项涉及中风幸存者、护理人员、治疗师和医生的试点研究对我们的系统进行了评估,用户的反馈非常积极。
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